$6.99Dungeon Siege From Pitchfork to Party Leader
Lead a growing party through one continuous fantasy world, levelling up skills simply by using them.
Is Dungeon Siege worth it?
Dungeon Siege is worth it if…
- you want a long, relaxing hack and slash you can play without overthinking every choice
- you miss the era when an RPG was one long walk with a growing party behind you
- you care more about a great orchestral soundtrack than a twisting plot
- you like characters whose skills improve simply by doing the thing
Screenshots
One world, no loading screens
The whole journey runs as one seamless stretch of land. You set out from your farm, and hours later you can turn around and walk all the way back without a single loading screen. Forests give way to snowfields, swamps, caves and volcanic depths, each map with its own look and feel. There is no fast travel, so a trek back to a town you passed can take real time, and that is part of the design: the game is built around the sense of a long journey on foot, from the first field to the final boss.
A party that grows with you
You begin alone, and strangers join as you go: a fighter, a spellcaster, a dwarf, and eventually up to eight characters, pack mules included. Skills level through use, so whoever swings a melee weapon gets stronger at melee, whoever shoots gets stronger at archery, and mages grow in their own schools of magic. You decide the shape of the group: how many frontliners, how many archers, how many healers. Combat runs in real time with pause, so you can stop on a keypress, change formations, swap weapons and spells, then let it run again. Loot drops constantly, and bigger numbers generally mean better gear.





















