$11.99Doll Impostor Twenty dolls, one liar
Watch the toys for signs of possession, set traps to catch the impostor out, and accuse the right doll before the night runs out.
Is Doll Impostor worth it?
Doll Impostor is worth it if…
- you like deduction games where the suspects lie back
- you want a short horror session to play with friends
- you enjoy memorising rules and catching a rule-breaker in the act
- you like horror built on dread and jump scares rather than combat
Screenshots
A night of deduction against a lying doll
Every doll has a dossier: what it likes, what it hates, who its friends and enemies are. The possessed one breaks those rules, and your whole night is spent catching it in the contradiction. Turn on the television or the music and see who reacts wrong. Find a doll out of its box and do not celebrate yet: another doll may have moved it while staying perfectly still. They can shift each other, destroy each other and stage the scene to confuse you, so check every clue twice. The clock runs to 9 a.m., and naming the wrong doll ends badly.
Maps, modes and ways to make it harder
The classic mode sends you to a gloomy house, a circus and a kindergarten, each with its own set of twenty dolls and events to learn. Difficulty strips away your help step by step: easy shows hints on a board, normal gives you the whole night with no hints, harder modes cut you to three hours or wall off parts of the room. There is a race mode that gives you three minutes to decide, an endless run that ends at your first mistake, and a career mode where you take contracts, build up dossies and furnish your own safe house and van between cases.
One house, four guardians, too many suspects
With up to four players, the night becomes an argument. Someone swears the clown did it, someone else noticed the music was still on, and meanwhile a doll that was on the shelf is now on the floor. The game is built for this: split the dossiers, split the rooms, talk through each elimination before the clock forces a decision. Jump scares are on by default, which makes for excellent screaming in a group, and they can be switched off mid-investigation if someone in the lobby would rather think clearly. Sessions are short, so one more round is always tempting.





























