$2.99DLC Quest Every Jump Is a Purchase
Run, jump and collect coins to buy back the basic features of your own game, one satirical DLC pack at a time.
Is DLC Quest worth it?
DLC Quest is worth it if…
- you want a genuinely funny game that is over in an evening, not a hundred hours
- you like old-school platformers with simple controls and hidden coins to hunt
- you would pay in-game coins to unlock the pause menu, just to see what it does next
Screenshots
Buy back your own game
The quest is simple: a bad guy took the princess, go save her. The catch is that your hero owns almost nothing. Movement is sold separately. So is pausing. So is sound, animation, a map, a weapon. You collect coins by jumping around the world, then spend them at the shop on DLC packs, and only the right purchases let you go further.
You start the game as a frozen little sprite, and the first coin you spend is the one that lets you move at all. It is absurd, and that is the point: every pack you buy is a jab at real games sold in pieces.
Two campaigns of coin hunting
There are two full campaigns here. The original DLC Quest is the purest version of the joke, a short run through a small world where the satire carries everything.
The jumping itself is simple and old-school, closer to early Mario than to anything demanding. The real challenge is finding coins: over 30 DLC packs exist, and some are tucked away well off the obvious path. Finishing the story takes an evening. Finding everything takes longer, and the leaderboards are there if you want to race.

















