$12.99Get To Work Climb the Ladder on Rollerblades
A punishing, funny 3D platformer where you fling your arm-skates up a corporate tower, one huge gap at a time.
Is Get To Work worth it?
Get To Work is worth it if…
- you like dark comedy about surviving today's economy, delivered by a narrator with opinions
- you want to chase speedrun times, with a built-in timer and plenty of skips to find
- you can laugh at your own falls instead of rage quitting, most of the time
Screenshots
Rollerblades on everything
The premise is simple and ridiculous: a young man out to conquer the corporate world, wearing rollerblades on both arms and feet. He only knows how to move fast, and he is slippery in every direction. You steer him up ramps, across massive gaps and over devious obstacles built to knock you down. It is a precision platformer, so falls are part of the deal, but the movement itself is genuinely fun to use. Getting a jump right after a dozen attempts feels great, and going fast is rewarded rather than punished. When you do drop, the grab mechanic lets you hang off a ledge and fling yourself back up, which is tense in the best way.
A climb that forgives you
This is a difficult game, but it is not cruel. Checkpoints sit on almost every platform, and recovery routes are hidden in plain sight, so a fall usually costs you less than a minute. Some of the most interesting alternate paths are only reachable by messing up, which turns failure into something worth exploring. The difficulty builds slowly and removes its guard rails as you climb, so the brutal final stretch is earned, not sprung on you. And if it all gets too much, there is a give up button you can press at any time, which is more than your real 9-5 offers.


















