$32.99 (−40%)Disciples: Domination A kingdom on the edge of ruin
Rule a dark fantasy realm, weigh throne-room decisions and lead turn-based hex battles as your choices steer the story toward salvation or ruin.
Is Disciples: Domination worth it?
Disciples: Domination is worth it if…
- you like dark fantasy where the world stays grim and the choices stay heavy
- you enjoy hex-grid tactics and building squads from different factions
- you want a story that unfolds slowly, with lore that rewards patience
- you played and liked Disciples: Liberation, since this continues its style of play
Screenshots
A queen on a cracking throne
You rule from Yllian, the capital of a realm sliding back into chaos. Avyanna freed Nevendaar from the gods fifteen years ago, and the crown has been heavier ever since: allies vanish, an unknown force spreads strife and madness, and twisted dreams hint she is becoming the very monster she once destroyed. From the castle you consult companions, weigh their counsel, and make the calls that shape your reputation and how the world reacts to your rule. The story unfolds slowly, quest by quest, and every decision carves Avyanna's path toward one of several endings.
Turn-based battles on the hex grid
Armies clash in tactical, grid-based fights with faster pacing and dynamic events than before. You build squads from five distinct factions, combining unique skills and abilities, then train and upgrade them for turn-based encounters. New skills, faction abilities and unit synergies deepen the options, and a system of strengths and weaknesses rewards picking the right tool for the right fight. The spells and abilities land with real weight, and the battle sound design is a highlight. The tactical core is what keeps players coming back, even when a fight drags.
Companions and the Mountain Clans
You unlock and choose trusted companions to match your playstyle, each bringing combat prowess and unique world skills to the quest. Two newcomers join returning faces from Avyanna's past, some playable, some in cameo, and Helmer the dwarf is a particular favorite. The dwarves themselves are back as the long-lost Mountain Clans, a whole faction with new mechanics, and their loyalty is an open question: they might stand with you, or light a fire you will have to put out. An ancient cult rises too, and a corrupted seer stirs old grudges.























