$7.99Is Dig, Dig, Die worth it?
Dig, Dig, Die is worth it if…
- you want a co-op horror night that ends in laughter more often than dread
- you enjoy games where the voice chat is part of the mechanics
- you don't mind wobbly physics and plans falling apart mid-expedition
Screenshots
Graves hide more than bones
The job is simple: land on a graveyard, dig up coffins and crypts with shovels and crowbars, and haul out anything valuable. What you find is the catch. Some graves hold loot or powerful boosts like extra speed or super-jump, others hand you a curse, and one might wake something that bursts out of the ground. Every coffin is a small gamble, so the real decision is when to stop: one more grave for the haul, or leave while you still can.
Monsters hunt by sound
Most monsters hear everything: the shovel scraping, the crowbar prying, and, thanks to proximity voice chat, you. Scream once in panic and they come straight for whoever screamed. So the loop becomes a stealth game of its own: coordinate with your crew, whisper warnings, and sometimes the best move is to shut up entirely and breathe carefully. Silence becomes a survival tool. And if the monsters were not enough, a UFO can beam you straight into space for dawdling. Nobody said grave robbing was dignified.
A crew makes the graveyard
This is a game built for a lobby: invite up to five friends, hop into voice chat, and let the chaos run. The monsters react to your voices, so the chat itself becomes part of the game, a mess of whispered plans and panicked shouting. Someone panics, someone tries a rescue, someone just makes everything worse, and watching a friend get snatched by a huge creature is funnier than it has any right to be. Solo works too, but it is a quieter, emptier time: this one opens up with a group.
What else should you know?
What do you do between expeditions?
You spend your haul aboard the cursed flying ship. Vending machines sell boosters and handy items like weapons and permanent buff potions, and the ship's casino runs blackjack, roulette and thimbles, where you can multiply your loot or lose all of it. There is also a bar. The roulette in particular is where a lot of fortunes get made and unmade.
Does progress carry between runs?
It works as an action roguelike with perma death: you gather items and money on expeditions, bring them back to the ship, and spend them on gear and permanent upgrades like speed and jump boosts that make your character stronger over time. Each run plays out differently thanks to procedural generation, so no two graveyards are quite the same.
Is it actually scary, or just silly?
Both, and that is the point. The monsters are genuinely tense to deal with since they hunt by sound, and a good scare will catch you off guard. But the goofy character models, the physics and the absurd situations (UFO abductions, cursed items that flip your controls) keep tipping it into comedy. Think funny horror movie with friends, not dread-soaked survival.























