$11.99Detention Horror in a haunted school
Two students search a campus twisted by fear and history, solving puzzles and hiding from what stalks the halls.
Is Detention worth it?
Detention is worth it if…
- you prefer creeping dread and atmosphere to jump scares and chase sequences
- you like short horror games you can finish in one or two sittings
- you want a story that carries the whole game, not just the cutscenes
- you enjoy puzzles that make you think but never stall you for hours
- you are drawn to settings and folklore you have not seen in games before
Screenshots
A school that stopped making sense
Greenwood High sits in the mountains, and one day it is not the place you knew. Corridors twist, rooms turn otherworldly, and ominous objects litter the campus. You guide the two trapped students in classic point-and-click fashion, examining what is around you, picking up items and finding where they belong. The school reveals itself slowly: the more you explore, the more the cursed past of the place pushes to the surface. It is exploration and environmental storytelling at a deliberate pace, built so the emptiness and the tension of each room do the frightening for it.
Hiding, puzzles and the things that hunt you
Evil creatures roam the school, and part of your job is simply not being found. You hide from them, wait them out, and move on when the coast clears. Between those moments come puzzles tied to the story itself: you search rooms for items, work out what connects to what, and each solution opens another piece of the mystery. The puzzles ask you to think without ever spoonfeeding answers, and they stay thematically woven into the narrative rather than feeling bolted on. It is a survival horror loop of explore, solve, evade, with scarce comfort anywhere.
A story rooted in a real, dark place
The setting is a fictitious 1960s Taiwan under martial law, and the horror draws on Taoism, Buddhism and Chinese mythology, with local cultural references rarely seen in games. The plot follows the two students and the tragedy behind the school's curse, touching on oppression, guilt and what fear does to people. The story is told through what you find and read as much as through scenes, and it reaches a full, affecting closure by the end. Some references may pass you by on a first run; the story still holds together without them.
How long does it take to finish?
How long does a playthrough take?
It is a short game: most runs land somewhere between three and six hours. That brevity works in its favour, since the pacing never wears thin and the story stays tight from start to end. There are two endings, so a second playthrough to see the other one is a natural next step if the first run hooks you.
Is it actually scary, or just unsettling?
Both, in a specific way. The fear comes mostly from atmosphere: the art, the sound and the sense of a school gone wrong build a constant, quiet dread rather than a barrage of frights. There are monsters to hide from and some disturbing imagery, but the game leans on psychological weight and its historical setting more than on constant shocks. If you want relentless terror, this is gentler than that; if dread that gets under your skin is enough, it delivers.
Do you need to know Taiwanese history or mythology first?
No. The story explains itself as you go, and not recognising every cultural or historical reference does not block your understanding of the plot. Knowing a little about 1960s Taiwan or East Asian religious traditions adds a second layer of meaning on a first run, but plenty of the game's impact works without any background at all.
























