
Tower Tactics: Liberation
Draft cards into towers and spells, hold procedurally generated routes against the Salkoth, and rebuild your strategy every run.
If the replayable and cute rhythm of Demonlore stuck with you, this helps. These games make natural next picks for you.
A dark tactical RPG where a few heroes hold a doomed city against nightly hordes. By day you rebuild walls and forge weapons, by night you fight off mutants in turn-based combat, all to buy the mages time for one last spell. Hard, tense and built to be replayed.
Replayable
A dark fantasy roguelike where your mana comes from dice you bend to your will: reroll, split, duplicate and enchant them, then pour them into spells. Draft from 350+ spells, fight 75+ enemies that sabotage your dice, and chase the Voidbringers across a corrupted world. Every run plays differently.
Also in Deckbuilding · Replayable
Tower Tactics: Liberation turns your deck into a defense. Cards are the towers you deploy and the spells you cast, so every drafted card reshapes how a map plays out. With 18 decks, 150-plus cards and procedurally generated routes, each run asks a different question: which towers, which spells, and how greedy dare you be against the Salkoth?
Also in Deckbuilding · Replayable, Colorful
Your hero never moves a step, but the monsters never stop coming. Pixel Survivors: Defense is a roguelite tower defense where spells fire on their own and every run is decided by what you build before the line breaks. Level up, stack 200+ items, evolve your spells and hold out through 40 waves of elites and bosses.
Replayable, Colorful
A tower defense game where the path keeps growing and you decide where it grows. Place towers on high ground, steer enemy routes, and build your defense from random card draws. With 400 cards and upgrades, no two runs play the same.
Replayable, Cute, Colorful
Spell Defender is a 3D, Third-Person, wave defence, survival Roguelite. Use magical powers to defeat waves of enemies. Each wave rewards you with a choice of a new power. Find synergies and combine these powers to create the ultimate defender.
Replayable, Colorful
In Godless, you don’t save the world — you end it one turn at a time. Reshape the hex-based battlefield, summon deadly minions, explore endless strategies, and crush mortal heroes in this tactical roguelike!
Replayable, Colorful
Craft spell cards, collect new effects, and build the perfect deck as you fight through rounds of turn-based combat. Survive randomly-generated dungeon layouts by countering enemy attacks with your own spells, and make the most of the powers and scrolls you pick up along the way.
Also in Deckbuilding · Replayable, Colorful
A unique roguelike deckbuilder + base-building tower defense game. Build powerful defenses in the last bastion of light, fend off relentless waves of darkness, and protect the final goddess!
Also in Deckbuilding · Replayable, Colorful
A roguelike tower defense game with a dash of deckbuilding. Choose a reward, improve your build, survive the next wave, repeat. Highly replayable, difficult, and addictive. You'll want just one more wave, just one more run!
Also in Deckbuilding · Replayable
Guardians of Holme is a tower defense game with deckbuilding and roguelite elements. Players must use the terrain to their advantage and formulate defensive tactics by strategically placing powerful traps to repel endless waves of enemies.
Also in Deckbuilding · Replayable
Darkness is pouring through a tear in reality, and the line between it and everything else is you. Abyss Horde mixes tower defense with roguelite runs: auto-firing heroes, dozens of towers, randomized upgrades and Runes that turn a shaky defense into a wall of fire, ice and crits. Every run builds on the last, and the Abyss only gets meaner.
Replayable

Draft cards into towers and spells, hold procedurally generated routes against the Salkoth, and rebuild your strategy every run.

Stand still while the horde swarms in, stacking spells and items into a build that survives 40 waves.

Steer enemy routes across a growing maze of towers, one card draw at a time.

Spell Defender is a 3D, Third-Person, wave defence, survival Roguelite. Use magical powers to defeat waves of enemies.

In Godless, you don’t save the world — you end it one turn at a time.

A unique roguelike deckbuilder + base-building tower defense game.

A roguelike tower defense game with a dash of deckbuilding. Choose a reward, improve your build, survive the next wave, repeat.

Guardians of Holme is a tower defense game with deckbuilding and roguelite elements.

Set up your towers, pick your upgrades and stop the darkness one run at a time, with every attempt making the next defense stronger.

Create an army and use spells while it fights for you. Mage & Monsters is an active auto battler, where you must choose wisely between upgrading the…

A fast-paced roguelike deckbuilder mixed with tower defense, where you grow an army of pawns across a run until combos spiral out of control.

Slot spells into wands, watch them split and chain in wild ways, and battle corrupted gods across five chapters.

Slot cursed relics, weigh each bonus against its drawback, and face seven Lords in turn-based tactical runs that never play out the same way twice.

A fast-paced roguelike deckbuilder mixed with tower defense, where you grow an army of pawns across a run until combos spiral out of control.

A mini topdown action roguelike with chaotic spell-slinging hack-n-slash combat.

Craft spell cards, collect new effects, and build the perfect deck as you fight through rounds of turn-based combat.

Place class-based hero towers, equip them with combining items, and grow stronger run after run through a giant skill tree.

Lay out a blocky path for the monsters, line it with towers, and keep your campfire burning through fresh runs every time.

Stand still while the horde swarms in, stacking spells and items into a build that survives 40 waves.

A survivors-like with real build depth: survive trials set by constellations, evolve spells into screen-melting forms, and stack relics into a god.

Set up your towers, pick your upgrades and stop the darkness one run at a time, with every attempt making the next defense stronger.

Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.

Turn dice into mana, shape spells from a growing pool, and fight through a grim world where every run plays out differently.

Witching Stone is a puzzle game matched with a deckbuilder! Customise your spellbook and weave spells with coloured stones.

Stand still while the horde swarms in, stacking spells and items into a build that survives 40 waves.

Legion Breaker is a relaxing active incremental about a novice wizard who grows into a battlemage.

A horde-survivor bullet hell where you play a necromancer and bring your own spell deck into the fight.

Lay out a blocky path for the monsters, line it with towers, and keep your campfire burning through fresh runs every time.

Set up your towers, pick your upgrades and stop the darkness one run at a time, with every attempt making the next defense stronger.

A medieval fantasy tower defense with roguelite runs: you place towers on a grid, juggle resources and layouts, then stack random augments and cards…

A survivors-like with real build depth: survive trials set by constellations, evolve spells into screen-melting forms, and stack relics into a god.

A mini topdown action roguelike with chaotic spell-slinging hack-n-slash combat.

A fast-paced roguelike deckbuilder mixed with tower defense, where you grow an army of pawns across a run until combos spiral out of control.

Defend your city, then turn the tide: fuse weapons, summon troops and push back through shifting timelines, alone or with friends.

Place class-based hero towers, equip them with combining items, and grow stronger run after run through a giant skill tree.

Turn two scruffy Beardlings into a ten-dwarf raid party, set your gear and formations, and let the auto battles do the rest.