$4.99 (−90%)Is DEMON GAZE EXTRA worth it?
DEMON GAZE EXTRA is worth it if…
- you want a dungeon crawler that eases newcomers into the genre instead of throwing them in
- you enjoy building a party, picking classes and tuning gear over dozens of hours
- you like the loop of diving for loot, upgrading equipment and feeling your party roll over old enemies
- you have a soft spot for colorful anime art and a story that does not take itself too seriously
Screenshots
An eye that turns bosses into weapons
Your protagonist carries the Demon Gaze, an eye that lets him take on the Demons haunting the region, android-like creatures that reveal vicious true power when pushed. Beat one and it is yours: each Demon carries a passive bonus for the party, from finding hidden doors to sidestepping damage floors, and can be summoned into battle to swing the fight. Only a few can travel with you at once, so choosing which Demon earns its slot is a real decision. Some are near-mandatory for exploring, others exist to hit hard, and the tension between the two shapes your whole run.
A crawler built to be played
This is a classic Wizardry-style crawl, made in the 2010s and remastered here, and it shows its age in the best way: first-person mazes, grid steps, turn-based party combat. What sets it apart is how gently it treats you. Auto-travel takes you to any mapped spot at speed, battles can be skipped or repeated turn by turn, and a retry option saves you from losing twenty minutes to one bad encounter. The story leans goofy, with plenty of cheeky humor and fanservice at the Dragon Inn, your home base between dives. The music is a genuine highlight, driving and a little melancholy. One honest note: bosses summon minions and heal themselves, so fights against them demand burst damage rather than slow attrition.
What do you actually do between fights?
What do you actually do between fights?
Mostly you map. Each labyrinth in Misrid, above ground, underground and underwater, is a maze to fill in step by step, dodging visible trap floors and hunting hidden passages. Back at the Dragon Inn you take jobs from the bounty board, chat with the residents, and manage your money, which includes a rent bill that keeps the dives motivated. Loot comes from gems dropped by enemies, which you spend at summon circles to spawn treasure fights, then sell, upgrade or wear. There is also furniture that passively boosts your stats, so even decorating your room makes the party stronger.
Is it too hard for someone new to dungeon crawlers?
It is one of the more approachable entries in the genre. The mazes start simple, with new hazards like dark zones and spinning floors introduced gradually, and enemy size honestly telegraphs danger: small is weak, huge is trouble. There are difficulty settings, and a few early Demon fights and stat-check bosses will still demand grinding or smarter party building. If you bounce off harder crawlers, this is a common starting point.
How long does a full run take?
The story itself is on the shorter side for the genre, but the game is built to be lingered in. Between leveling, hunting better gear drops, hidden labyrinths and post-game content, players commonly put in far more hours than the main path requires. If you like squeezing a crawler dry, there is plenty to squeeze.






















