妄想症:Deliver Me artwork$1.9987%Very Positive

妄想症:Deliver Me Thirty endings inside one mind

Guide Lingluo through her music dreams and her own crumbling mind, one choice at a time.

Is 妄想症:Deliver Me worth it?

妄想症:Deliver Me is worth it if…

  • you want a story-heavy visual novel with real branching and dozens of endings to hunt
  • you enjoy psychological horror that happens inside a character's head rather than around her
  • you like music, and want a game where the soundtrack is part of the plot
  • you have patience for obscure choices, multiple playthroughs and the occasional guide
  • you care more about atmosphere, art and twists than about an easy ride

Screenshots

A story told in layers

This is a visual novel first: you read, you choose, and the story carries you. Lingluo is a college student chasing a music dream when everything collapses. She loses her best friend, loses her confidence, and ends up locked inside her own head. The game then peels that mind apart layer by layer: dream after dream, each one stranger than the last, each one asking whether she escapes her self-made prison or stays trapped in it. Concepts like the one who protects her and the one who hurts her appear as people on the stage, which turns an inner struggle into something you can watch, talk to and, through your choices, change. Her fate genuinely lies in your hands.

Choices with teeth

The branching here is serious business. There are 30 endings in total, and most of them are bad ones, reached through choices that range from a snap judgment on the street to answers in odd, stream-of-consciousness questionnaires that quietly shape hidden affection values. You will not see what a choice did until much later, sometimes not until a second playthrough, and some endings only open after others. That makes it a game for people who like to poke at a story, save often, and compare notes. If you want every ending, expect to start from fresh saves more than once. It is demanding, and it rewards patience.

Music you can play, not just hear

Music is the heart of the story, and the game makes you take part in it. There are piano puzzles where you pick the right notes by ear and memory, a stat-raising stretch where you schedule Lingluo's weeks of study, band practice and rest while watching her fatigue, and exams that end badly if her grades slip. The original soundtrack and theme songs are a real strength, and the hand-drawn art, from character portraits to full CG scenes, holds up throughout. The whole thing runs on a carefully directed pace that feels closer to an animated film than a slideshow.

What should you know before starting?

How long does it take to finish?

A single path through the story is fairly short, but the game is built for replays: 30 endings, hidden conditions and a true ending that asks for several runs mean a full completion takes considerably longer. Save often and keep multiple starting saves if you plan to chase every ending.

Is it scary?

It is psychological horror rather than monster horror. The dread comes from the dream worlds themselves: reality bending, Lingluo waking into deeper dreams, and the growing suspicion that everyone she meets is a piece of her own mind. It gets under your skin slowly instead of startling you every five minutes.

Do you need to know the original novel or the music series?

No. The game is based on the novel 妄想症 by Yuli, and knowing the series adds flavor, but the story stands on its own. Some players who came in cold still found the later twists worth the trip, while a few felt the writing style takes getting used to.

Is the romance a big part of it?

Yes, in places. There is a stretch of the story focused on a close bond with one character, and the Guardian's affection is tied to several endings. The romance is tangled up with the horror, though: the person you grow attached to may not be quite what they seem.

Can you get stuck?

Honestly, yes, at times. Some choices and puzzles give little hint of the right answer, and the stat-raising sections can end a run if the numbers fall short. The community has written detailed guides for nearly everything, so a dead end is a detour rather than a wall, but go in expecting to look things up once or twice.

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