$24.99DEEMO -Reborn- Piano, puzzles and a story that stays
A girl falls from the sky into a quiet treehouse, where a silent figure plays piano alone. Every melody you play makes a great tree grow toward the skylight, and every puzzle you solve in the castle around it uncovers another sheet of music, another memory, another piece of the truth. A gentle, gorgeous mix of rhythm game and puzzle adventure with a story that lands hard.
Is DEEMO -Reborn- worth it?
DEEMO -Reborn- is worth it if…
- you want a rhythm game with a real story wrapped around it
- you like quiet puzzle adventures full of atmosphere
- you play piano music to unwind rather than to chase perfect scores
- you enjoy stories about memory and goodbye that can genuinely move you
- you are new to 6-key rhythm games and want a gentle place to start
Screenshots
A fairytale told one melody at a time
The setup is simple and strange: a girl falls through a skylight with no memory of who she is, and lands in a world with exactly one other inhabitant, Deemo, a silent figure who does one thing beautifully. He plays the piano. When the music flows, a sapling in the piano room grows, and the story says the girl can climb it back to the world above.
So the whole game runs on one loop: play, and the tree rises; explore, and you find more music to play. Sheet music falls from the heavens, new rooms open, and as the tree gets closer to the skylight, memories start coming back. The ending is the reason people finish this in one sitting. It is a story about saying goodbye, and it earns the tears.
Half rhythm game, half puzzle box
Unlike the original DEEMO, this version splits its time between the piano and the castle. Notes fall down six lanes and you hit them on the beat, with three difficulties per song, so beginners can start easy and hard charts wait for practiced hands. There is even an auto mode that still grows the tree, which makes this one of the friendliest rhythm games around: you cannot softlock the story by fumbling a chart.
The other half is exploring the castle as the little girl, and the puzzles are the surprise highlight. You will order sounds by ear, pick out instruments in a piece of music, work mechanical contraptions with creaking wood and metal, read star maps on the balcony, and hunt for crayon drawings and a cat plushie tucked into corners. The music unlocks as you go, so every solved riddle is also a new song.
What should you know before playing?
How long does the story take?
Around eight to ten hours for a first playthrough, with the time split roughly evenly between exploring, solving puzzles and playing songs. That is the length of the main story; the song list keeps you busy long after the credits, and finishing everything at high difficulty is a much longer project.
Do you need to be good at rhythm games?
No. Every song has easier charts, and the auto mode plays a song for you while still growing the tree, so the story never stalls if your fingers cannot keep up. The hard charts are there if you want them, but the game is built so that puzzle fans who cannot hit a fast note still see the ending.
Is there voice acting, and can you play it in VR?
The girl and the masked lady are voiced in Japanese with subtitles, and the little girl reacts with soft, endearing sounds as she climbs and explores. There is also a VR mode as an extra way to experience the castle, though the core game stands on its own without a headset.
Is the music any good?
The soundtrack is the heart of the game: over 60 songs, mostly piano pieces and arrangements from well-known composers, ranging from calm and gentle to fast and electronic. One honest trade-off: a few tracks from the original mobile version are missing from this release. What is here is still a generous, lovely collection, and new pieces unlock as you solve your way through the castle.

















