$14.99Decarnation
Gloria is a cabaret dancer whose career, relationship, and self-esteem are falling apart when a mysterious patron makes her an offer she cannot refuse. Decarnation follows her between waking life and nightmare in detailed pixel art, with cryptic riddles, strange enemies, and music that includes work by Akira Yamaoka. Play it for a dark, story-led trip about survival.
Screenshots
A dancer caught between dream and nightmare
You play as Gloria, a cabaret dancer near the end of her rope. Work is slipping, relationships are fraying, and then a stranger's offer pulls her toward something much worse. The story moves between everyday Paris life and distorted dream spaces where monsters and fears take physical shape.
You walk through detailed rooms, talk to people, and piece together what is real and what is Gloria refusing to face. The tone stays heavy and strange, with body horror and surreal images woven into ordinary moments.
Small puzzles, chases, and stage routines
The playing stays simple and linear. You explore short areas, solve cryptic riddles such as moving chess pieces into place, avoid ominous enemies, and work through stealth and chase passages. Frequent saves break it into scenes you can replay.
Dance sequences turn into rhythm and coordination challenges where you match timed inputs. You press through a routine on stage, miss a beat, then catch the next one. The variety keeps the story moving rather than testing reflexes for long.
What should you know before playing?
Is it mostly story or mostly action?
Mostly story. The path is linear, exploration is limited to small areas and extra dialogue, and the challenges are short puzzles, chases, and rhythm routines that serve the plot. Come for the characters, imagery, and slow build of dread.
Does it reference other horror works?
Yes, openly. The game draws on surrealist horror including Silent Hill, the original Alice in Wonderland tale, and films by David Lynch and Satoshi Kon. Part of the fun is spotting where a creature, riddle, or dream image is nodding to those sources.
How is the music handled?
It has two linked soundtracks, Rêve and Cauchemar, made with several artists. Akira Yamaoka contributed pieces that lean into unease and the paranormal, and the shift between softer dream music and harsher nightmare tracks marks where Gloria's mind turns.
Is the story heavy?
Yes. It deals with aging, shame, failing work and love, captivity, and self-harm in thought, with disturbing pixel-art scenes. It treats those themes seriously, but skip it on days when bleak material about self-worth feels too close.

















