Conan Unconquered artwork$19.9970%

Conan Unconquered Hold the Walls Against the Horde

Build a stronghold, raise an army and survive wave after wave of attackers in Conan's brutal world.

Is Conan Unconquered worth it?

Conan Unconquered is worth it if…

  • you like planning defences several waves ahead and accept that a map may take a few tries
  • you want a co-op session with a clear shared goal: one base, one horde, one survival attempt
  • you enjoy the Conan setting and do not mind a world that stays bloody throughout
  • you like runs that play out differently, on randomly generated maps with endless mode and leaderboards

Screenshots

A Stronghold Built for Two

Co-op here is not two players splitting a map. You build one shared stronghold together: both of you can place structures freely, and walls, research and upgrades belong to both. One of you can pour effort into the economy while the other rings the base with traps and towers, and the whole thing stands or falls as one. When the horde hits a wall section you built together, the分工 is obvious in hindsight and chaotic in the moment. It is a straightforward setup: join a lobby, agree on a plan, and start laying stones before the first wave arrives. Losing together beats losing alone, and this game gives you plenty of chances to find out.

The Horde Keeps Coming

This is survival, not conquest. Waves of enemies arrive on a timer and grow harder each time: footmen first, then elites, siege weapons, giant snakes and scorpions, necromancers and flying demons, all in vast numbers. You cannot wait them out; you think several waves ahead, choosing which chokepoints to wall off and which buildings matter most. There is a pause for giving orders, and you will use it. The game is demanding, and several restarts before a map falls are normal. That is the point: when a wave breaks against a defence you planned three waves earlier, the relief is real.

Heroes, Artifacts and Ruins

Beyond your walls, the map hides ruins holding great treasures, guarded by massive creatures you must bring down to claim them. Your heroes, Conan among them, are powerful units with special abilities, and exploring lets you equip them with unique artifacts found out in the world. Level them up, weigh the risk of pushing further from safety, and decide whether that distant ruin is worth the trip before the next wave hits. A hero who returns loaded with artifacts can swing a battle that would otherwise have gone badly.

An Economy Under Siege

Food, gold, wood and iron all feed your stronghold, and every building makes demands: houses earn income, farms and lumber camps supply the raw stuff, barracks train soldiers who need feeding and paying. Let the economy slip and the army starves; overbuild it and the walls stay thin. Research opens more advanced structures, including a temple where you can dedicate your stronghold to Mitra and summon an avatar that towers over the battlefield and crushes enemies underfoot. And the world stays savage after the fight: the dead rot where they fall, spreading disease that can turn a won battle into a losing one.

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