
The Way Home
The protagonist is on his way home from work. However, something is strange about his "The Way Home" today...
Remember how atmospheric and surreal Commute felt at its best? These games are worth a look next.
Trapped in an endless Japanese underground passageway, you walk the same clean corridor over and over. If nothing has changed, keep going. If something is off, turn back at once. Spot every anomaly right and you reach Exit 8. A short, quietly unnerving puzzle about paying very close attention.
Atmospheric, Surreal, Mysterious
The protagonist is on his way home from work. However, something is strange about his "The Way Home" today...
Atmospheric, Scary
You’re just trying to get home. It’s only a quarter mile. One street. What could go wrong.
Atmospheric, Surreal, Mysterious
You are alone in a deserted station. Or are you? Take pictures of strange anomalies around the station and you might find a way out.
Atmospheric, Surreal, Mysterious
You will go blind in 291 days. Decide who gets a "Commutator" to survive in the new world. Four endings. Three are pure hell.
Atmospheric, Surreal, Mysterious
Get out of the building via the stairway. Observe the levels carefully for a successful exit.
Atmospheric, Surreal, Mysterious
You’re on a bus, caught in a cycle of shifting nightmares. escape the horrors, and reach the station awake and alive.
Atmospheric, Surreal, Mysterious
Everyone is on the train heading home. You are waiting for the train to arrive at a certain station. Will you make it home safely?
Atmospheric, Surreal, Mysterious
A subway train that never stops, and something is wrong with it. Spot the anomalies, survive eight of them, and find the way off. A short, tense walk through Japanese liminal spaces where the scariest thing is a carriage that looks almost normal.
Atmospheric, Surreal, Mysterious
Observe your surrounding and be confident there is or is not a anomaly to progress.
Atmospheric, Surreal, Mysterious
She continues to dream. A first-person dream simulator where you explore a corner of a dream.
Atmospheric, Surreal, Mysterious
A highway gothic horror. Your bus was late and now you can't catch your next bus home. You'll need to walk the next couple of miles... alone... at night.
Atmospheric, Surreal, Mysterious

The protagonist is on his way home from work. However, something is strange about his "The Way Home" today...

You’re just trying to get home. It’s only a quarter mile. One street. What could go wrong.

You are alone in a deserted station. Or are you? Take pictures of strange anomalies around the station and you might find a way out.

You’re on a bus, caught in a cycle of shifting nightmares. escape the horrors, and reach the station awake and alive.

Everyone is on the train heading home. You are waiting for the train to arrive at a certain station. Will you make it home safely?

A highway gothic horror. Your bus was late and now you can't catch your next bus home.

A short horror walking simulator where you just head from the workroom to the exit.

You will be spending a horror filled 3 nights at the hotel. Your room this time around, is a rather large one complete with a bed and bath.


Escape from an anomalous looping subway by determining the correct exit.

Walk home from school — and step into a different story every time.

Find the anomalies aboard an old commuter train and escape.



Get out of the building via the stairway. Observe the levels carefully for a successful exit.

You’re just trying to get home. It’s only a quarter mile. One street. What could go wrong.

Keep a lonely mountain border post running by blowing the whistle on schedule, while the thin air drains you and something strange takes hold.

She continues to dream. A first-person dream simulator where you explore a corner of a dream.

A subway train that never stops, and something is wrong with it. Spot the anomalies, survive eight of them, and find the way off.

Find a way out.

One corridor, endless loops, and your only job is noticing the one thing that is not right.

You ride a haunted subway, befriend its ghosts and puzzle your way toward one of three endings.

Deliver parcels across a post-war wasteland, one stubborn step at a time.

Our hero decided to escape from the hustle and bustle of the city and get out into nature to relax in a cabin that was in the mountains.

Find the anomalies aboard an old commuter train and escape.


A short psychological horror game where your friends invite you to hang out tonight — you have 7 days to think about it.

A psychological horror you never see — you read it. Blind and deaf, you sense an arctic station through a neural implant: text, smell, touch.

You wake up trapped in a simulation. A voice asks you to report anomalies. You have two choices: follow its instructions or defy them.

Indie anomaly-detection game set in a bleak Eastern-European stairwell. 11 floors, 40+ anomalies, minimal horror, maximal tension.

Wander dream worlds as a wolfgirl, howl at nothing, take pictures and let recurring images hint at what lies beneath.

Do you remember? Those "rules" we made for the walk home. In the eighth grade, the rule I set for myself was: "I can only stay in the dark for five…

You’re trapped in a repeating basement corridor. Watch closely: objects shift, signs change, and something is always slightly wrong.

You will go blind in 291 days. Decide who gets a "Commutator" to survive in the new world. Four endings. Three are pure hell.

You're heading home from school. Something feels off. Observe your surroundings carefully to escape the endless street.
