$24.99Chorus Redemption at full throttle
Nara, once the Circle's deadliest pilot, now its most wanted fugitive, hunts the cult that made her. With Forsaken, her sentient starfighter, she chains teleports, telekinesis and heavy guns through zero-g dogfights across a dark, mysterious galaxy. Fast, arcade flight combat with a redemption story at its heart.
Is Chorus worth it?
Chorus is worth it if…
- you want an arcade space shooter where one advanced ship takes on an entire army
- you like fast, reflex-driven dogfights over slow, careful simulators
- you enjoy unlocking powers that change how a fight plays out, not just bigger numbers
- you want a story-driven singleplayer campaign with a dark, atmospheric sci-fi setting
- you don't mind a challenge that occasionally spikes harder than the rest of the game
Screenshots
One pilot, one ship, a living weapon
You never leave the cockpit, and you won't want to. Forsaken handles fast and responsive, and the drift mechanic lets you slide sideways past a turret while still shooting at it. Then come the rites: teleport behind a pursuer instead of chasing it in circles, disable a whole squadron with one shot, or grab an enemy ship with your mind and throw it into another. Chain them together and a fight that could drag on for minutes ends in seconds. Weapons grow with use, mods slot into the ship, and hordes of fighters and titanic battleships give it all something to chew on. It takes a while before everything clicks, but when it does, the loop is snappy and loud in the best way.
A dark galaxy worth exploring
The universe here is grim and full of secrets: sprawling space stations, ancient temples, strange planes beyond waking reality, and the Void and its entities waiting at the edges. You fly from cosmic vistas into tight crystalline corridors without a loading screen between the two, and the visuals give the scale real weight. Between missions, an open stretch of space holds random encounters, distress calls, hidden bonuses and racing challenges, and the story of Nara and Forsaken, fugitive and ship against the Great Prophet's cult, carries you through it. The writing divides players: some find the pairing of pilot and ship the heart of the game, others find the plot thin. The flying, at least, keeps its promises.
What should you know before playing?
Do you ever leave your ship?
No. You play Nara and Forsaken as one unit, and the whole game takes place in the cockpit. Nara appears outside the ship only in cutscenes. If you were hoping to walk around stations on foot, this is purely a space flight game.
Is the story any good?
It depends on what you want from it. The setup is strong: a cult assassin seeking redemption, a sentient ship as her only companion, a galaxy of ancient mysteries. Players disagree on the execution: some find the relationship between Nara and Forsaken the highlight of the whole game, while others find the plot predictable and the lore underexplained. Come for the flying first and the story second.
Can you explore freely, or is it all missions?
Both. The campaign is structured, but each region is an open space you can roam, with random combat encounters, distress calls, wreck salvage and racing challenges scattered around. Side activities also feed back into the main game: upgrades are tied to missions and side quests, so exploring makes your ship stronger.


















