$19.54 (−15%)Casualties: Unknown Eleven Layers Down
Descend an alien planet's caves as an expendable test subject, patching wounds and crafting tools to survive each layer.
Is Casualties: Unknown worth it?
Casualties: Unknown is worth it if…
- you enjoy survival games that punish carelessness and make every wound a problem to solve
- you like exploring layered, hostile environments at your own risk
- you want runs with real stakes, where perma death makes each descent count
- you prefer systems and resource management over hand-holding
Screenshots
A body that keeps score
Injuries are not a health bar here, they are a system. The game simulates your limbs and cardiovascular system, so a bad fall or a fight leaves you bandaging yourself, fighting infected wounds, and stabilizing blood loss before you pass out. Your mood matters too: too much doom and gloom makes survival harder, so keeping your head together is as important as keeping your arms attached. It is difficult by design, and perma death means every mistake stays with you.
Crafting, loot and the long way down
As a creature capable of reason, your character can craft tools that make travelling the cavernous layers more efficient, and the planet's flora doubles as a source of supplies for patching yourself up when you start bleeding out. Previous expeditions left good loot behind, though even helpful things can prove to be your death. There are 300 items to find, three characters with distinct playstyles, and traits to raise during a run: Intelligence, Strength and Resilience. If the odds feel unfair, adjustable loot and danger values on the main menu let you set your own terms.
What should you know before starting?
Can you play it more than one way?
Yes. Procedural generation keeps each descent from feeling like a repeat, and multiple endings give you something to work toward beyond simply surviving.
Is the difficulty adjustable?
Partly. The game is built to be unforgiving, and you are one of thousands of test subjects sent to die, so expect to lose runs. But the main menu has adjustable loot and danger values, so if you want a slightly kinder planet, you can tune the odds before descending.
What is the setting and story?
You play a test subject on a foreign planet, sent by your captors to retrieve lost cargo from the caves below. The game is a psychological horror with an atmospheric, futuristic edge, and it keeps its central question open: what actually lies at the end of the journey, and what becomes of you if you succeed? Finding out is the point.
How does the damage system actually work?
Wounds need bandaging, infections need fighting, and blood loss needs stabilizing before you lose consciousness. Your mood is part of the simulation as well, so despair has mechanical consequences. It is a survival sim in the literal sense: your body is a system to manage, not a bar to refill.




















