$7.99Is BOMBANANA! worth it?
BOMBANANA! is worth it if…
- you like chaotic three-player co-op where talking is half the puzzle
- you enjoy figuring out signals, gestures, and slap-based diplomacy
- you want a short campaign plus endless and custom modes to replay
Screenshots
Three monkeys with missing pieces
Every bomb needs exactly three players, each stuck with a different handicap. The blind monkey can touch the bomb but cannot see colors or screens. The mute monkey can read the manual but cannot speak. The deaf monkey can see the bomb and the others but cannot hear a thing. You pass numbers by holding up fingers, nod for yes, shake for no, or point with the emote wheel, and somehow that has to be enough to cut the right wire in time.
Talk, wave, throw bananas
There is no set way to communicate, so you invent one and watch it fall apart. You point, wave, flail, throw bananas and bottles, and slap each other when words fail. Voice chat works for those allowed to talk, while the others rely on gestures. You slap the blind monkey to get attention, the slap gets returned, and the bomb keeps ticking through all of it, which is exactly the point.
Thirty bombs, then make your own
The campaign gives you 30 handcrafted levels that unlock as you defuse and get harder as you improve. Endless mode sends procedurally generated waves that keep escalating while you chase a higher score against the clock. Custom mode lets you adjust bomb difficulty, the timer, module types, environmental hazards, and how many mistakes are allowed. Different modules bring different rules, so each bomb asks for a new kind of panic.
Bad places and worse timing
Defusal happens in places like a minivan or a plane, and the surroundings fight back. Power outages cut the lights, obstructions block your view, and loud interruptions drown out the one player trying to relay Morse code or piano notes.
What about playing BOMBANANA! with friends?
How does a round actually work?
One player touches the bomb without seeing it, one reads the manual without speaking, and one sees the bomb without hearing. You describe what you have, agree on some shaky system of gestures and callouts, then solve each module before the timer ends. Misunderstandings, wrong guesses, and unjust accusations are part of the process.
Can I play with strangers?
Yes, with private rooms and a public lobby browser by region. The mood tends to be forgiving, with groups pausing between attempts to agree on signals. It still helps to bring two patient friends, since the game needs exactly three players and voice discipline matters.
Is it like that other bomb manual game?
The setup is familiar, one reader and one pair of hands, but the three-way split changes it. The deaf monkey becomes a go-between, gestures and slaps replace half the talking, and many modules were built for this game rather than borrowed. Expect more physical comedy and more things going wrong at once.
Does it support colorblind players?
Yes, with a colorblind mode that adapts colors used across objects and the interface to support two different types of color blindness. Color puzzles stay solvable without having to guess what yellow was supposed to be.

























