$49.99Baldr Sky A war fought in memory and mechs
Read your way through a branching cyberpunk story, then take it into battle with a mech arsenal of over 100 weapons, replaying routes to reach every ending.
Is Baldr Sky worth it?
Baldr Sky is worth it if…
- you want a visual novel where the action is something you play, not just read
- you like cyberpunk worlds that take their technology seriously and follow the consequences
- you enjoy building a loadout and refining combos across many playthroughs
- you don't mind a very long story that earns its ending slowly
Screenshots
A pilot with holes where his memories should be
You wake inside a simulacrum, a mechanical body, in the middle of a bloody virtual battlefield. A woman calls you Lieutenant and you have no idea who she is. That is where Kou Kadokura starts: a mercenary hunting whoever caused Gray Christmas, the tragedy that destroyed his peaceful life, while the answers sit locked inside a head he cannot read himself.
The story sends you through Suzushiro City, a dystopia where people implant brain chips to escape into AI-built virtual worlds, and not everyone comes back whole. War is brewing, every major faction wants something from Kou, and trusting the wrong person can cost you everything. The mystery pulls you forward: what happened, who did it, and why can't he remember?
Mech combat with real depth
This is not a visual novel where the fights happen in prose. You pilot the mech yourself, with tutorials that teach you the controls, and the combat draws from fighting games: juggles, anti-air attacks, cancels, a super meter, and enemies pinned against walls taking extra punishment.
The system to learn is heat. Attacking builds it, and at maximum you cannot attack and take far more damage when hit, and so do your enemies. Dashing disperses heat slowly, standing still almost instantly, so the rhythm becomes a constant decision: push the attack, or find one safe second to cool down and swing the fight your way. It takes a while to click, but once your combos land it is very satisfying.
Build the mech you want
Your machine grows the more you fight. Weapons gain experience and evolve with use, and a branching tech tree lets you produce new armaments to slot into your combos, so there is always a fresh weapon to test against the old ones.
Loadouts come from over 100 unique weapons, and the game is happy either way: go melee only, or hang back and fight at range. In battle, a customizable UI with plug-ins shows only the information you actually want. Five difficulty levels can be changed at any point, from Very Easy if you are here for the story to Very Hard if you want the combat to bite, and unlockable modifiers tweak everything from AI behavior to damage values.
A story that rewards coming back
The package combines Dive 1 "Lost Memory" and Dive 2 "Recordare", and the routes are the chapters: each heroine's path focuses on a different faction of the world, and they unlock in a set order, building toward a true route once all six are done. Progress carries forward between playthroughs, opening new story branches and bringing you closer to what actually happened.
Helpfully, the game remembers for you: a scenario chart tracks what you have unlocked and missed, and an in-game database catalogs characters, factions, relationships and mechs, which matters in a story this tangled. There is also a survival mode for when you just want to fight. Expect a long haul, well over a hundred hours; the pacing drags in places, and the payoff is the reward for pushing through.
Questions before you start?
Do you need to be good at action games to play this?
No. Five difficulty levels can be changed at any moment, and Very Easy lets you get through the combat without trouble if the story is what you came for. If you do want depth, the system has it: heat management, cancels, juggles and a tech tree of evolving weapons give you plenty to master.
Can you pick which character route to play first?
Not really. The routes unlock in a fixed order, and each one lays groundwork for the next, with the true route waiting at the end. A scenario chart shows what you have unlocked and what you have passed by, so you always know where you stand.
How long is the game?
Long. It is two full games in one, Dive 1 and Dive 2, and a full run through the routes takes well over a hundred hours. Progress carries between playthroughs, so nothing you unlock is wasted on the way to the true route.
Is there anything to do after finishing the story?
Yes. Survival mode offers pure combat separate from the narrative, and the branching tech tree plus over 100 weapons give loadout experiments a reason to continue. Unlockable modifiers that change enemy and ally AI and damage values also open up new ways to fight old battles.


























