$6.99Project Nimbus: Complete Edition Fly Fast, Fight Hard
Take a weaponized Battle Frame into high-speed aerial combat over a devastated future Earth.
Is Project Nimbus: Complete Edition worth it?
Project Nimbus: Complete Edition is worth it if…
- you want mech combat that plays more like a fighter jet game than a walking tank simulator
- you enjoy fast, demanding action where reflexes and positioning decide the fight
- you like giant robots, ace pilots and a story with anime energy
- you want extra modes and a full hangar of Battle Frames to keep playing after the campaign
Screenshots
Combat at full throttle
This is mech action built around speed. Your Battle Frame flies with full freedom of movement, and enemies come at you from every direction, so the fight is a constant loop of chasing, dodging and shooting. You swap between long-range weapons like smart missiles, railguns and particle cannons, then close in with energy blades and blade charges when the distance collapses. Lock-on does part of the work, but keeping a target in range and on screen is on you, and getting better at it is a large part of the fun. Bosses are the highlight: each one fights differently, from orbiting nuclear battle mechs to squadrons of ace pilots and weaponized flying ships. A few of them hit hard enough to end you in seconds, which keeps every encounter tense.
A war told from both sides
The campaign runs twenty-six missions across floating cities, ocean fortresses, mountain bases, futuristic prisons and even space, as three factions tear a ruined planet apart: the US-led CFN, the Russia-led UCN, and the terrorist Children of Fallen Nations. You fly as a young ace pilot headed for legendary status, and the story switches between opposing sides, so you see the same war from more than one cockpit. It is an anti-war plot with anime flair, delivered largely through briefings and radio chatter between pilots. The story divides people: some find the faction drama and world-building gripping, others find the writing clichéd and the delivery thin. The soundtrack, on the other hand, is a highlight almost everyone agrees on.
What should you know before flying?
Can you adjust the difficulty?
Yes. There are selectable difficulty levels, from an easier setting with more forgiving combat up to a genuinely punishing top end. If a boss wall stops you, dropping the difficulty is a real option rather than a dead end, so the campaign stays finishable even if your reflexes are more casual than ace pilot.
Is there anything to do after the story?
Yes, two extra modes. Survival Mode hands you the whole hangar of Battle Frames and throws endless waves of enemies at you, each stronger than the last. WARFRONT mode adds six unlimited mission types, including Base Defense, Interception and Assassination, with six pilot ranks to climb up to Legendary and Battle Frame customization on top. Good for short sessions and one more run.
How many Battle Frames can you pilot?
Over a dozen, and they play differently. Each carries its own arsenal, from smart missiles and floating energy shields to railguns and autonomous psychodrones, so switching machines changes how a fight feels. In the campaign you fly the frame tied to the story, while Survival and WARFRONT let you pick freely from the hangar.
Do you need fast reflexes to enjoy it?
Largely, yes. The game is built for high speed and constant motion, and on higher difficulties it challenges your reactions hard. The easier settings and adjustable difficulty soften that a lot, but if you want slow, deliberate mech play, this is the wrong hangar. It rewards quick decisions and keeps its sessions short and intense.

















