$5AUTOMATE DEATH Industrial goblin massacre
Set up the guns, unlock ever bigger weapons and let automated defenses grind endless goblin waves while you plan the next upgrade.
Is AUTOMATE DEATH worth it?
AUTOMATE DEATH is worth it if…
- you like numbers going up more than nail-biting tactical puzzles
- you want a game that runs in short sessions and always leaves room for one more wave
- you enjoy watching physics-driven crowds pile into a well-planned kill zone
- you prefer grinding toward overwhelming firepower over losing gracefully
Screenshots
From one machine gun to an unreasonable amount of lead
It starts small: one M2 machine gun on a road, sweeping its firing arc while goblins bump and shove each other trying to get past. Your guns fire on their own. The work is in the plan, where each weapon goes and what gets built next, then watching the killing field run and picking the next upgrade.
Every kill earns XP, and there are twenty deployable systems to spend it on: miniguns, grenade launchers, howitzers, HIMARS, Patriot batteries, C-RAM, loitering drones, railguns, minefields, patrolling Abrams tanks. The goblins come in the tens of thousands, all physically simulated, and none of them get through. That is the whole job description.
When guns are not enough, look up
Some waves call for more than a firing arc. Call in Hellfire volleys, an AC-130 gunship, A-10 strafing runs, B-52 carpet bombing, napalm or Tomahawk cruise missiles. You pick the target. And when the target deserves it, there is always the ICBM.
The escalation is the point. A permanent research tree of more than 250 upgrades unlocks new weapons, then makes every one of them hit harder, reach further and chew through heavier armor. Nothing resets: win or lose, each battle leaves the arsenal meaner and the next wave of goblins in deeper trouble. Mastery of a weapon system unlocks game-altering behavior, so the tree keeps giving you new ways to be excessive.

















