Free to playArrow a Row Your archer runs, you steer the build
Steer a self-shooting archer through colorful bullet-filled runs, picking power-ups, dragons and flying swords along the way.
Is Arrow a Row worth it?
Arrow a Row is worth it if…
- you like simple controls with real build decisions on top
- you enjoy chasing a higher score run after run
Screenshots
Steer, shoot, survive
The controls are one idea, done well: your archer runs forward and fires arrows automatically, and all you do is move left or right. That makes it a game about position. You slide out of an enemy's path, line up with a pack of them, and watch a row of arrows (or two rows, or three) punch through. The store's own pitch is honest about the premise: shoot arrows in a row, maybe two, maybe three. A run ends when you beat the boss, or you can keep pushing for a higher score. Sessions are short, and the loop is built for one more go.
Builds, pets and permanent progress
At checkpoints you choose power-ups, and the choice matters: stacking the wrong things can leave you thin where it counts, so runs play out differently depending on what you commit to. Pets and flying swords fight alongside you, and a run where the swords pile up feels very different from one built around dragons. Between runs, coins you earn buy permanent upgrades, so even a failed attempt moves you forward. The music is by Ben Esdor. Fair warning: after the first boss, enemy health climbs steeply, and later runs get genuinely tough.

















