$1.99再刷一把:远征 One more run, one more floor
Recruit heroes from different worlds, mix classes, skills and synergies, and push through hundreds of expedition floors guarded by bosses with their own tricks. Dig in the mines, haggle with the black market merchant, spin the lucky wheel, and let the grind run while you are away, with up to 12 hours of offline rewards. Then chase that one immortal or mythic drop that makes you run it just one more time.
Is 再刷一把:远征 worth it?
再刷一把:远征 is worth it if…
- you enjoy theorycrafting builds, affixes, bonds and team comps more than fast reflexes
- you want a loot grind with hundreds of floors and bosses that gate your progress
- you don't mind figuring systems out on your own, since guidance is thin
Screenshots
Floors, guardians and the Abyss
The expedition runs through hundreds of floors, each guardian boss with its own mechanics to solve. The rhythm players settle into: push the normal stages until a gate boss stops you, head into the Abyss to farm immortal gear, enhance everything, then come back and try the guardian again. Deeper still wait terrifying horror zones and the Cow Secret Realm, plus mythic equipment for the endgame. Progress is not a straight line: a wall at floor 25 or 50 can take a while, and the way through is usually better gear with the right affixes, not just more levels.
Loot with a personality
Every drop is a small decision. Equipment can be synthesized, enhanced and socketed with gems, and random destinies give pieces their own twists, so a weapon with the right affixes can outperform one with bigger raw numbers. Compare two swords and one might carry a couple of extra stat lines that change how your whole team plays. On top of that sit fashion transmogrification, emblem combinations and multi-team setups, so your combat power and your look both keep growing. The synthesis system in particular rewards study: a six-affix piece beats a two-affix one by a lot.
What do you actually do while it runs?
Can you play it solo?
Yes, it is a singleplayer game built around your own team. Much of it plays itself while you manage gear, recruits and upgrades between fights.
How much can you do away from the game?
One thing to know: while a battle is running you can mostly only look at your equipment. Synthesizing, enhancing, recruiting and dismantling wait until the fight is over, which matters if you planned to tinker mid-run.
Is there anything to do besides pushing floors?
Plenty, and most of it feeds your build. There is mine digging, a black market merchant to trade with, and a lucky wheel. Bonds between characters, emblems, fashion and random destinies all add permanent bonuses, so even a stuck run usually has somewhere productive to spend time.
How hard is it to get into?
The first 25 floors go down easily, then the difficulty jumps hard and the game explains little. The working method is to farm the Abyss for immortal gear, enhance it, fix your team composition (a tank with taunt, focused damage dealers, support with useful affixes) and try the guardian again. If you like working out a system yourself, that loop is the game.


















