$11.99 (−20%)侠影录 Avenge your sect, unravel the jianghu
Chain weapon skills and hidden techniques into your own fighting style while digging through clues to expose a conspiracy that runs through the whole martial world.
Is 侠影录 worth it?
侠影录 is worth it if…
- you want real-time wuxia combat instead of another turn-based martial world
- you enjoy theorycrafting weapon skills, inscriptions and internal techniques into your own build
- you like a dark revenge story where clues and conspiracies unfold as you fight
- you want a linear singleplayer game where grinding always feeds back into your character
Screenshots
Real-time combat with builds you can swap
This is not another turn-based wuxia game: combat plays out in real time from a top-down view, and the point is the build you bring into it. Four sets of weapon skills, hundreds of divine arms and thousands of inscription combinations stack with unique martial arts and internal techniques, so two runs can feel like two different fighters.
The part worth knowing: you can switch between build combinations without starting over, and take any build into any level. A setup that shreds one boss may bounce off the next, so trying a different combination against a different boss is where the roguelite loop lives.
Reading a crime scene like a martial detective
The conspiracy is not just told to you, it is hidden in the world. Every sword scar, half-burned page and even the posture of a corpse counts as a clue in a web of intrigue that stretches across the whole jianghu. You see through disguises, decode secrets and listen to the whispers of the dead, piecing together who moved against your sect and why.
It gives the slashing a purpose: each fight is also an investigation, and the fragments you gather slowly point at the "Eternal Dragon" behind it all. In the end the broken blades merge into the Dragon-Severing Sword, and what you uncover is the entire game being played around you, not just the truth of one night.
Progress that never gets thrown away
Everything you do sticks. Meridian points and martial arts points feed a combat talent tree that is yours to shape, and studying medicine and alchemy makes fights go down smoother instead of just padding your health bar.
A dead sect leaves knowledge behind, and picking it up is how your fighter grows outside the arena. For a game about loss, it is oddly generous about never wasting your time.
Frequently asked?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. The whole loop, story, builds, forging and clue hunting, is built around one protagonist working through the conspiracy alone, with no multiplayer modes to learn or keep up with.
Is the story any good?
It is a traditional wuxia revenge tale, told compactly and at a steady pace, and it gives your fighting a clear purpose. It stays on classic genre ground rather than surprising you, so come for the world, the fights and the mystery more than for bold storytelling.
How does the build system work?
Builds are not locked in: you can swap between combinations freely without restarting, and different setups play differently against different bosses, which is the heart of the roguelite design.
Is there anything to do besides fighting?
Quite a bit. You investigate crime scenes for clues, explore ruins, cliffs and caves for lost martial arts legacies, forge divine arms matched to your build, and study medicine and alchemy to sharpen your combat. All of it feeds back into how you fight, so nothing sits in a separate menu doing nothing.

















