$6暴杀残雨之夜 Kindness, cruelty, and every ending between
Guide a high school girl through one rainy night, where each choice shapes her relationships and an infamy value quietly remembers her worst impulses.
Is 暴杀残雨之夜 worth it?
暴杀残雨之夜 is worth it if…
- you want an otome story that lets you be kind, calculating or genuinely cruel
- you like romances that sit next to psychological horror instead of running from it
- you read for branching choices whose consequences show up chapters later
- you don't mind rough, personal art when the writing carries the feeling
Screenshots
Four people worth knowing, or using
At school and work you meet the cast: Meixing Ji, a shy salamander orc from a rich family who latches on like a morning glory vine once he's decided you matter. Fenghe She, the former school prince who failed an exam and landed in your class, now writing you strange love letters. Yushan Jiao, the kind bookstore manager who always feels a little like a mountain seen through fog. And Shanye Lihua, a cold, mysterious boxer in the underground arena who turns out to be your long-lost brother. Be friendly, be serious, or take advantage. It's up to you.
Choices with teeth
This is not a visual novel where every option loops back to the same road. A casual chat topic can be dropped in one scene and bare its teeth chapters later, and your decisions shape not just the plot but how characters treat you and which ending you reach. There's an infamy value that rises or falls with what you choose, changing story branches, relationships and endings along the way. Some choices are selfish, dramatic, twisted or morally questionable, and the game never pretends otherwise. Playing your heroine as a clever little schemer is a legitimate way through.
A night that gets dark
The rain keeps falling and the tone keeps sliding. Every character carries mental or physical wounds, and the romance runs alongside psychological horror rather than away from it. The endings range from tender to devastating, and the bad ones are written with as much care as the good ones. If you want your love stories to have weight and consequences, this is that.
Reading, choosing, feeling
This is a story-first visual novel: you read, you choose, and the story carries you. The writing is plain and alive rather than ornate, which makes the emotional hits land harder, and the choices are funny enough that you never nod off mid-scene. It's built as a Yotsuba AVG with a large web of branches and CG variations for its length, so a single route already feels dense, and finishing one character's endings leaves three more people to understand. One route (the snake senior's) is not yet in the game, so go in knowing some stories are still growing.
What should you know before playing?
Can you play it solo?
Yes. It's a singleplayer visual novel with no other modes needed: you read the story, make choices and reach endings entirely on your own. A single run through one character's route takes a handful of hours, and the branching structure means there's plenty left to see afterwards.
How rough does the content get?
The game warns you upfront, and it means it. Alongside the romance there's crime, blood, self-harm, suicide and morally twisted choices, and every main character is written as damaged in some way. If you're after a gentle, purely cozy love story, this will be a rough fit. If you want romance with real darkness in it, that's exactly what it offers.
Is every character's route finished?
No. The routes for the salamander boy, the boxer brother and the bookstore manager are playable, but the snake senior's story is not in the game yet, so his role is smaller for now. If you'd rather wait until a cast member's full story exists, that's a fair reason to hold off or to start with the routes that are complete.


















