$1.99СИМУЛЯТОР ОДИНОЧЕСТВА В РУССКОЙ ДЕРЕВНЕ
An old hut, empty fields and forest for miles, and no goals at all. This first-person walking simulator leaves you alone in an abandoned Russian village to wander, look around and set your own pace. Calm, detailed and quietly sad, it is worth playing for the stillness alone.
Is СИМУЛЯТОР ОДИНОЧЕСТВА В РУССКОЙ ДЕРЕВНЕ worth it?
СИМУЛЯТОР ОДИНОЧЕСТВА В РУССКОЙ ДЕРЕВНЕ is worth it if…
- you like slow walks with no objectives or timers
- you find abandoned houses and overgrown fields interesting to explore
- you want something calm to clear your head with in the evening
- you grew up spending summers in a village and miss that quiet
Screenshots
A village with no one left in it
You start in a tiny abandoned village that once had bustling life, until work and prospects ran out and everyone moved to the city. Now the wooden houses stand empty, with old newspapers on the floors and graffiti on the walls if you want to collect it.
You walk from the village out through sunlit forest, fields, hills, misty swamps and rivers, with a second, snowier location in Siberia. There is no path you have to follow, and the map keeps opening up as you go. The joke, if there is one, is that the fence at the edge of the world is concrete with barbed wire. Even loneliness has limits.
Nothing to do, on purpose
There is no combat, no monsters, no leveling and no quests. The game gives you no markers and no plot that develops on its own, just movement, looking, and small details to notice.
That emptiness is the point. You poke around the hut interior, worked out to the smallest detail, take a morning swim in the river, or just keep walking while wind, footsteps and pleasant music fill the quiet. It is slow and low-pressure, and the calm is a highlight.
Good to know before you wander off?
How big is the world?
Bigger than it looks. The starting village is small, but forest, fields, lakes, rivers and swamps stretch far beyond it, plus a separate Siberia location. You can leave the path and keep going for a long time, and there is always another treeline or house ahead.
What do you actually collect or find?
Graffiti on the houses is the one thing you can gather, and old newspapers lie around the abandoned post office and homes. They do not build into a quest or a revealed plot. Think of them as traces of the people who left, there for you to read and piece together as you like.
Does anything chase you or try to scare you?
No. There are no monsters, no combat system and no scripted scares. The Siberia map is colder and barer, which some find tense, but the game stays a quiet walk. The only real hazard is wandering so far you fall through the map.






















