Free to playAnnulus Lead a regiment through the dark
Recruit a mercenary band, shape formations around auras and weapons, and survive turn-based war on a continent slowly succumbing to Contamination.
Is Annulus worth it?
Annulus is worth it if…
- you like turn-based tactics where weather, terrain and formations actually matter
- you want a dark fantasy world with a story that reacts to your choices
- you enjoy building and refining a roster over many hours rather than one evening
- you can accept a slow grind and heavy progression in exchange for tactical depth
Screenshots
Building a mercenary legion from nothing
You start as a mercenary captain with a name, a regiment and a continent that wants you dead. Everyone you recruit, from orc brutes to elven skirmishers, comes with their own traits, and the same goes for weapons and resources. As fighters level up and advance, their forms, attributes and skills change with them, and a few main characters take on entirely new shapes shaped by their story backgrounds. The catch is that your coin purse is always thinner than your ambitions: money is as much an enemy as any army, and building the regiment you want takes patience. Slow growth, but growth you chose.
Battles where the battlefield fights back
Fights are turn-based tactics with a lot of moving parts. Weather rolls randomly, elements interact, and terrain, vegetation and the day-night cycle all change how your mercenaries perform. There is also a Contamination Value system that hands out buffs and debuffs as it climbs, so a plan that worked last fight can fall apart in this one. You pick compositions around inscriptions, classes and weapon skills, chasing playstyles like collision, knockback, tanking or decay. One bad placement can cost you a squad, so every turn asks for a decision.
A story that bends to your choices
The main storyline runs across Novisess, a continent of clashing steel and shadowed darkness, told through cinematic CGs with a Lovecraftian streak in the visuals. Around it sits a web of side tales, and your choices can shift where the narrative goes or trigger entirely new battle events. The world map is dotted with exploration points where you dispatch squads: eerie forests, treacherous mountain passes, life-or-death trials, and rare resources waiting for whoever dares to claim them. All the music, sound effects and voiceovers are original, and the Unreal Engine lighting gives every map a heavy, atmospheric mood.
What should you know before starting?
How deep is the combat, really?
Deeper than the first hours suggest. Early fights lean on simple class matchups, but later battles demand careful positioning, defensive formations, support units and synergies between inscriptions, weapon skills and character auras. The Contamination Value system and random weather add another layer of adaptation. If you like solving a battlefield rather than clicking through it, the tactical layer holds up.
Do choices actually change the story?
Yes. Beyond the main storyline there is a web of side tales, and the decisions you make can shift the direction of the narrative or trigger entirely new battle events. Dispatching squads to exploration points across the world map feeds into this too, so how and where you send your mercenaries shapes what you see of Novisess.
How does it look and sound?
It is built in Unreal Engine, with detailed grim locations, cinematic narrative CGs and subtle lighting across every map, plus Lovecraftian touches in the visual design. The audio is fully original: music, sound effects and voiceovers produced by a professional audio team. The presentation is one of the game's strongest points, and it carries the oppressive, atmospheric tone the setting aims for.

















