Free to playAllods Online Fantasy war on floating islands
Fight for the League or the Empire, shape your character from dozens of classes, and take the rivalry into the Astral with ship battles and open-world skirmishes.
Is Allods Online worth it?
Allods Online is worth it if…
- you want an MMORPG with a setting you have not played before: floating islands and magic space
- you enjoy competing against other players, in duels, arenas or open faction war
- you like character building, with many races, classes and a rune-based enchanting system
- you have a group to crew a ship with and take into Astral battles
Screenshots
Islands adrift in the Astral
A thousand years ago the world of Sarnaut shattered into countless floating islands, the allods, and people learned to sail the magic void between them in special ships. That is your playground: a nonlinear open world where each allod is its own place to explore, fight over and profit from. The League and the Empire have been at war over this broken world ever since, so the islands host both bloody ground battles and large-scale fights in the Astral itself. Somewhere out there, treasure floats unclaimed. Adventurers and cutthroats thrive on the chaos; you can be either.
Ships, duels and Goblinball
Combat comes in more shapes than swinging a sword. You develop your character to maximize abilities, craft your own equipment, and enchant yourself through a rune system to hold your own in duels and in Astral ship battles, where crews fight each other across the void. Between the faction war and arena skirmishes, rivalry is baked into the game: improving against real opponents is the point. And when you need a break from the war, there is Goblinball, a team sport where a live, helmeted goblin stands in for the ball. Four players a side, ten minutes a match, and violent actions are apparently part of the rules. The goblin has no say in the matter.
What should you know before starting?
What is the world actually like?
The look is colorful and stylized rather than gritty, which helps an older game hold up, and the setting mixes medieval fantasy with steampunk-flavored space travel. Each allod is a distinct zone, and since there is no flying, you cross the world on the ground and by ship, which makes the broken geography of Sarnaut feel like part of the design rather than a limitation.
How long until you see the good parts?
Leveling is fairly quick by MMORPG standards, and players note the game opens up more at the level cap, where raids, Astral runs and the competitive side come into play. The early game is mostly questing, so if you want a taste of what makes Allods different, the ship content and faction war are what you are working toward.

















