$21.64Agent 64: Spies Never Die
A retro spy shooter that plays like the console shooters of the 90s. Short, fast and replayable, with co-op, split-screen and online gunfights on top.
Is Agent 64: Spies Never Die worth it?
Agent 64: Spies Never Die is worth it if…
- you like fast, old-school shooters with objectives in every level
- you want a short spy campaign you can replay on harder settings
- you want campaign co-op plus split-screen and online shootouts with bots
- you like chasing par times, cheats and unlocks
Screenshots
A 90s spy campaign with gadgets and gunfights
You are Secret Agent John Walter, sent through 14 missions to stop your arch-nemesis Dominic Pulp. Each mission is its own place — a skyscraper, a nightclub, a museum, catacombs, a snow base — where you work through objectives while guards shoot back.
You drop into pulse-pounding shootouts against enemy AI straight out of 1997, chunky models and all. It is linear, fast-paced and built for replaying a level to do it cleaner and quicker, with music that is a highlight.
Three difficulties that change what you have to do
Every mission runs on Agent, Special Agent and 64 Agent. Higher difficulties add more objectives and open up more areas, so a level you cleared once comes back with extra work to do.
Start on Agent to learn the route, then turn it up when you want the full version. Beat par times and trials to unlock Paradox Modes, with 70+ modifiers and cheats like Big Heads, Melee Disarms, Slow Bullet Speeds and No Reload. Contracts remix missions with different objectives and preset modifiers for more unlocks.
Split-screen and online fights with friends and bots
The whole campaign works solo or in co-op, split-screen and online. Then there is the Arena: local split-screen combat, or online with up to 8 players plus 8 bots, with full lobby customization for teams, weapon sets, rules and Paradox modifiers.
You get classic Deathmatch for most frags, Briefcase where you hold the case to score before it resets somewhere random, and Zone where you hold a point while enemies stall the countdown. Challenges are timed matches against bots where faster wins earn maps, characters and music tracks.
Good to know before you play?
Can you play it solo?
Yes. The full 14-mission story works as a one-man army, and Challenges and bot matches give you plenty to do alone. Co-op is there when you want company, not required.
What are Cyphers, par times and Contracts for?
Cyphers unlock later acts and come from finishing levels on different difficulties and doing challenge maps. Par times and trials unlock Paradox Modes and their 70+ modifiers, while Contracts are remixed missions with different objectives and preset modifiers tied to more unlocks.
How long is the campaign?
A single run is short, around a few hours. The length comes from replaying missions on Special Agent and 64 Agent for extra objectives and areas, plus Challenges, Contracts and multiplayer.























