$49.99AccuRC 2 Fly it before you risk it
Tune helicopters, drones, planes and RC cars in a workbench, then fly them on photo fields and 3D sceneries until every model handles the way you set it up.
Is AccuRC 2 worth it?
AccuRC 2 is worth it if…
- you fly or want to learn RC helicopters and want physics that punish fake moves
- you want to tune real components and setups instead of just picking a model and flying
- you race drones or fly FPV and need a place to practice without crashing your own gear
- you already own a transmitter and want to put it to work on the sim
Screenshots
The workbench, where the model gets built
Every model here is more than a picture. Open the workbench and you get close enough to almost smell the nitro, as the saying goes: swap electrical and mechanical components, adjust settings, and watch how each change changes the way the model flies. Servos, blades, control geometries, the whole chain from stick to rotor is simulated, so a heavier blade or a different servo really does alter the feel. The virtual transmitter and the AH720 flybarless unit let you tune each aircraft down to the last nuance, which is a decent way to learn real RC equipment without a real manual and a real hex key.
Helicopters first, and it shows
This is a sim made by and for heli pilots. The aerodynamic model is the whole point: it simulates the entire machine, and it will simply not let you pull a move that would not work on a real field. That makes practice honest. Learn a hover, work up through training modes with extra stability, then push into full 3D aerobatics and make the air burn. When a move works here, the right habits come with it, which is exactly what you want before trying it with a few hundred dollars of real helicopter under your thumbs.
More than helis: drones, planes and places to fly
Beyond the helicopters there are fixed wing and scale aircraft, drones, quads and buggies, including racing. Fly from a range of camera views, including first person view, on sceneries based on actual RC flying sites or on 3D rendered super-scapes: stadiums, cities, remote islands. One moment you are threading a quad through a race course in FPV, the next you are doing aerobatics with a scale plane over an island. Different machines, different disciplines, one physics engine that treats them all seriously.

















