偷外卖模拟器(我在2083年的末世求生) artwork$2.99100%4 user reviews

偷外卖模拟器(我在2083年的末世求生)

In 2083, AI has reduced many humans to “population trash” in abandoned unfinished high-rises. Shoot passing drones, use physics to send takeout into your room, and live on ready-made meals. A slow-paced narrative shooter about spatial prediction and falling-object physics.

Screenshots

From the Steam store

When humanity is no longer needed by the age of AI, shall we just hide in buildings and steal takeout?

Story

In 2083, rapid AI development has turned most people into “population trash” unwanted by society. With nowhere to go, they can only scrape by in the countless unfinished buildings left over from the real-estate bubble era. And you must survive in a high-rise amid this post-apocalyptic fantasy: shoot passing drones, obtain supplies, eat pre-made meals, and stay alive. What ending awaits you?

Gameplay:

Shoot drones, make deliveries fall into the force-field range, adjust your position and angle, and kick the delivery into your room. Survive 12–15 days to unlock the ending.

Game features:

This is a relatively slow-paced game, featuring plenty of relaxing waltz music (which you can listen to on the radio downstairs).

The shooting part is very simple; what matters more is judging the falling trajectory of objects, which requires some spatial awareness.

Initial health, package contents, and the order of story dialogue have some randomness, so every run can be different.

The story part is too serious…

Necessary Information:

It takes 1 hour to clear the game at the fastest, and there is no pause in the middle;

There are a total of three endings, please note that it is not a death page, although there are also three ways to die;

Developer’s Note:

I really love post-apocalyptic settings like Fallout and Metro, so this game was inspired by Fallout 4’s “scavenging” gameplay, and also influenced by a game called "抽卡人生"(literally “Gacha Life”). At first I wanted to add a building system, but under solo development I couldn’t make it — my skills weren’t good enough — so it ended up like this. A tribute to the games mentioned above.

Updated in 2026:

This is the first game I’ve released on Steam, and it’s quite experimental (not very fun). I’m very grateful to those who bought it at launch, so the price will never be heavily discounted. Thank you so much for your support. Please keep an eye out for my future works (my skills are improving, so they’ll be a bit more fun).

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