Split Fiction artwork$097%
Duo pick

Split Fiction Two stories, one wild escape

Two writers trapped inside their own sci-fi and fantasy stories have to write their way out together. You and a partner jump between worlds, trade abilities every chapter, and clear action, platforming and puzzles built for two. Made to be shared from start to finish.

Is Split Fiction worth it?

Split Fiction is worth it if…

  • you want a full co-op campaign to play with one partner
  • you like swapping between sci-fi action and fantasy adventure
  • you like learning new abilities and puzzles in every chapter
  • you like funny, colorful stories about an unlikely friendship

Screenshots

Trapped in two imaginations

Mio writes sci-fi, Zoe writes fantasy, and a machine meant to take their ideas locks them inside both. You play one writer, your partner plays the other, working to break free with memories intact. That setup gives the whole trip its shape: contrasting stories colliding, friendship building as you go. You tame adorable dragons in one stretch, then fight as cyber ninjas or dodge hover cars thrown by a robotic parking attendant in another.

Built for two, start to finish

This is co-op only, in split screen locally or online, and every obstacle expects two people. You master a new set of abilities in each world, cover each other through fights and chases, and combine moves to clear platforming and puzzles. One of you opens the way so the other can get through, then you switch roles on the next beat. It stays lively because neither of you can sit out and watch.

Always changing shape

The levels keep swapping genres and tools instead of repeating one idea. You escape terrifying trolls in a fantasy stretch, then land in a sci-fi run with different movement, combat and puzzles. Third-person action turns into 3D platforming, then into puzzle platforming with timing and teamwork. Side stories branch off with their own goofy rules, which keeps the pace quick. The look stays colorful and cinematic throughout, with fantasy forests and strange tech worlds trading places.

Funny and a little strange

The tone is weird and wild on purpose, with jokes built into the abilities and encounters. A parking robot hurling hover cars at you tells you most of what to expect. The story follows two very different writers learning to rely on each other, and the dialogue leans playful. The story divides players: some find it warm, others cringe-worthy. Come for the shared action and laughs more than a deep plot.

Good to know before you pair up?

Do we both need to own the game?

No. Only one of you needs a copy, and the other joins with a Friend's Pass, locally in split screen or online, including across platforms.

What do we actually do together?

You fight, climb, jump and solve puzzles as a pair, each with different abilities that only work when combined. Expect cyber ninja fights, dragon taming, troll escapes and plenty of timed platforming.

Is it hard if one of us rarely plays games?

It is welcoming to less experienced players, though a little tougher than the studio's last co-op game. Checkpoints are kind and abilities change often, so neither of you is stuck on one skill for long.

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