$0.99The Deed Play the murderer, not the detective
A murder mystery played backwards: you are the killer. You return to Dunshiel House to murder your sister for the inheritance, then pick a weapon, plant evidence on the family or staff, and talk your way past the Inspector. Short, dark, funny, and built to replay.
Is The Deed worth it?
The Deed is worth it if…
- you enjoy murder mysteries and want the killer's side of one
- you like framing a suspect with planted clues and loaded answers
- you like short games you can replay with different weapons and victims of blame
- you like dark comedy with a grim household to poke around
Screenshots
How to get away with it
You explore Dunshiel House in retro 2D pixel style, talk to your dysfunctional family and their servants, and pick up what you need. Rope, candlestick, rat poison: there are ten possible murder weapons, and your choice shapes who looks guilty. Then you plant evidence, drop hints, and try to point the Inspector at your father, mother, maid, or butler. Everything you say and do can change the ending, so a careless line in the final interview can undo a careful setup.
A dark comedy of bad relatives
Arran Bruce comes home disinherited in favour of his younger sister, and decides on murder as estate planning. The household around him is twisted in its own way, and the writing plays it for bleak laughs. A single run takes minutes, closer to an hour or two with exploring, which is the point: try a new weapon, frame someone else, answer the Inspector differently, and see another of the many endings. Simple point-and-click adventure with light RPG and choice-driven story systems underneath.
What should you know before you kill your sister?
Do you actually commit the murder yourself?
Yes. You choose from ten household weapons, carry out the killing, then work to shift suspicion onto someone else by planting evidence and shaping what the Inspector hears.
Who can you frame?
Your father, mother, maid, butler, and other members of the household are all possible fall guys if you find the right evidence, leave it in the right place, and raise doubts in conversation.
How long is one playthrough?
Short: you can finish a run quickly once you know the house. The length comes from trying other weapons, other scapegoats, and other answers to reach new outcomes.


















