Raging Loop artwork$29.9995%
Detective pick

Raging Loop Die, learn, loop back

A werewolf hides among the villagers of mist-locked Yasumizu, and you are stuck reliving the feast until you name it. Raging Loop is a linear visual novel about reading each loop closely, remembering who lied, and using what death taught you to open the next path.

Is Raging Loop worth it?

Raging Loop is worth it if…

  • you like detective games built on motive, lies, and alibis
  • you like rereading a mystery with new knowledge each time
  • you like werewolf and mafia-style suspicion in story form
  • you like long, story-driven visual novels with multiple endings

Screenshots

Dying to learn who the wolf is

Each loop drops Haruaki Fusaishi into the same trap: a remote village, a feast, and a killer passing as human. You read, choose, die, and keep what death gives you. A death can leave a Key, a hard fact that unlocks a choice that was closed before and lets the story run further. So the reasoning stays with you rather than with an inventory. You notice who pushes a vote, who stays quiet, who changes their story, then rewind and pick the other road to see what they were hiding.

A flowchart instead of guesswork

The branching looks large but stays readable thanks to a clear flowchart. You can jump back, try another action, and watch how one decision bends the feast into a different outcome. Finished the story once and Revelation Mode opens, adding the characters' inner thoughts and new scenes that reframe their motives. The art is hand-drawn anime with fog over everything, and the tone stays dark, tense, and bloody, with some romance threads for the dating-sim tag.

What else should you know?

Do you actually solve the mystery yourself?

Partly. The path is fixed and most small choices end quickly in dead ends, so this is not a game where you accuse the culprit. The detection is in following the logic across loops: keeping track of claims, spotting contradictions, and spending Keys to reach the route that explains them.

How do Keys and deaths work?

When Haruaki dies, the loop often hands over a Key tied to what was learned. That Key opens a previously locked choice elsewhere on the flowchart. Think of death as tuition: painful, but it pays for the next door.

What is Revelation Mode?

A new game plus unlocked after clearing the story. It adds inner thoughts and extra scenes that give more background on why characters act as they do, which makes a second pass feel like reading the same village with the lights on.

Is it scary or just tense?

Both, in a folk-horror way. The setting draws on Japanese folklore, with old gods, a sealed village, gore, and violent deaths. The fear comes less from chases than from votes, suspicion, and knowing someone at the table is lying.

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