$3.99ギルド探求団へようこそ! Rebuild a guild's lost history
A fantasy guild has lost 1,000 days of party records, and you are the one sorting it out. Read old interviews and news reports to work out which of 78 adventurers belonged to which of 20 parties, and what became of them. A warm, sad and fair deduction puzzle for armchair detectives, with a cute assistant keeping you company.
Is ギルド探求団へようこそ! worth it?
ギルド探求団へようこそ! is worth it if…
- you like detective games where reading and reasoning do all the work
- you enjoy sorting faces, jobs and timelines into one clean answer
- you want fantasy mysteries with funny moments and sad endings
- you like a cute assistant who nudges you along without solving it for you
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Rebuilding 1,000 days of lost guild records
You never leave your desk. You open interview transcripts, news articles and a roster of face photos, then match 78 adventurers to 20 parties and piece together how each party ended.
The clues are all on the page if you read closely, which is both the promise and the trap. A throwaway line about a job, a rank promotion or three sacrifices suddenly decides everything, and you catch yourself rereading the same paragraph for the fourth time. You compare a photo background, check an article number with missing digits, then fill in the last name on a roster and hope the logic holds.
It is challenging, and finishing brings a quiet ache, since characters you only knew from paper start to feel like people you missed saying goodbye to.
What do you actually do here?
How do you solve the mystery?
You restore the guild roster by reading records from the past 1,000 days. Interview transcripts, news reports and face photos give you party ranks, members, roles and fates, and you enter your deductions until all 20 parties make sense. There is an official hint guide if a party refuses to click into place.
Is this a murder case with a culprit to name?
Not exactly. The question is who belonged where, and what ending each party met. Some fates are grim, some are tender, and the epilogue adds short follow-ups for each party, so the payoff is understanding 20 small life stories rather than pointing at one killer.
How hard is it for armchair detectives?
Firm but fair. The needed information is written down somewhere, yet small wording details matter a lot, so careful reading and note-taking beat guessing. Expect to get stuck, spot a line you had skimmed past, and watch several parties resolve at once.

















