$24.99HELLCARD Paper Dungeons, Shared Battles
HELLCARD is a cooperative roguelike deckbuilder set in paper dungeons. You build a small deck into a fighting machine, hold your ground against the Archdemon's hordes, and learn to use monster placement to your advantage. Better with friends, still sharp solo.
Is HELLCARD worth it?
HELLCARD is worth it if…
- you like deckbuilders where every run builds a new deck from drafts, upgrades, and relics
- you want tactical card battles where enemy placement changes what you play
- you want co-op runs where each player brings a different class and deck
- you like replayable roguelikes with hard fights and strong builds to find
Screenshots
Position is half the fight
You play cards in turn-based battles where where monsters stand matters. Enemies circle your heroes in close and far rings, advance, switch targets, buff each other, or summon reinforcements, so you aim bolts, shields, and stuns around that movement.
You clear one floor, then pick your path down toward the 12th basement. Between fights you draft cards, transform them into stronger versions, grab relics, and spend limited gems on upgrades. Thin decks built around a few upgraded cards hit hard, and finding a combination that clears the whole field in one turn feels properly wicked.
Built for three heroes at once
HELLCARD supports up to three heroes against the hordes. You can go solo, take computer-controlled companions with you, or team up with friends or strangers in online co-op.
Each class fights in its own way: one shields allies and stuns, another stacks big Bolt spells, another piles up block and damage through engines. You draft and upgrade separately, then cover each other in battle, bursting down the dangerous enemy before it reaches your friend. Simple to learn, with builds that keep changing as new cards and relics show up, and a hard edge at higher difficulties.
Good to know before you descend?
Can you play it solo?
Yes. You can descend alone or recruit computer-controlled companions, and you control up to three decks at once. Solo gives you more options between fights and cushions bad draws, but turns take longer and companions build their own decks without your input.
How does multiplayer work?
Up to three heroes fight together. You can bring friends or join strangers, with each player running a different class and deck. Talk through turns a little: choosing who blocks, who bursts down summoners, and who takes which path down keeps runs alive.
What do you do between fights?
Each floor offers path choices with different bonuses, and after combat you pick from bonus sections with card, upgrade, and gem options. Gems are scarce, so you decide between a free random upgrade and paying for a targeted one, or gambling on gem rewards.
How many classes are there?
The base game includes four classes, with a fifth available as DLC. Each has its own cards, mechanics, and upgrade paths, so switching characters changes how your deck comes together.


















