Free to playDuelyst II Chess with cards, and a ladder
Pick a faction, build a deck from hundreds of minions, spells, and artifacts, then win turn-based duels on a grid by destroying the enemy General.
Is Duelyst II worth it?
Duelyst II is worth it if…
- you like building and tuning competitive card decks
- you like turn-based tactics where positioning decides fights
- you want colorful pixel art with a fantasy setting
Screenshots
Build a deck around your faction
You choose from six factions — Lyonar, Songhai, Vetruvian, Abyssian, Magmar, and Vanar — then construct a deck from hundreds of cards. Lyonar holds ground with Provoke, Zeal, and healing. Songhai links spells with backstab and displacement. Abyssian spreads Shadow Creep and swarms Wraithlings. You recycle spare cards to craft the rares you want, so deck synergies and combos decide fights. It rewards deckbuilder fans who like testing lists on a ranked ladder.
Cards played on a tactics board
Fights play out in turn-based combat on a battlefield where position matters as much as the cards in hand. You place minions, move them a few squares, equip artifacts on your General, and aim everything at one target: the enemy General. Flying crosses the board, walls block paths, buffs and debuffs swing trades. Drawing two cards a turn keeps cheap cards useful late, so planning two turns ahead pays off.
Good to know?
What makes it different from other card battlers?
Every card is also a board piece. Your General stands on the grid, minions move and attack by range, and effects like Grow, Rebirth, Deathwatch, Infiltrate, and Dervish summoning change how space is controlled.
Is there lore to read between matches?
Yes. The world of Mythron has an extensive codex with narrated and written lore, plus a distinct tile set for the board that gives each faction's side its own look.

















