Free to playMythgard Gods, jets and seven lanes
Mythgard is a fantasy cyberpunk card battler where gods and mythical beasts fight in a modern world. You build decks across factions, burn cards for mana, and place creatures across seven lanes. Worth trying for deckbuilder fans who like positional tactics and flexible deckbuilding.
Is Mythgard worth it?
Mythgard is worth it if…
- you like building decks across factions instead of one class
- you like positional card battles where lanes matter
- you like story missions, drafts, and puzzles beside ladder
- you like 2v2 card games with a friend
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Burn cards for mana, mix factions freely
You build your deck without rigid classes, mixing cards across factions inspired by real-world cultures, plus powers and paths that shape how matches start. In hand, any card can become a mana gem of its color: you burn it, it cycles back into your deck, and it cannot be burnt again but can still be played.
You drop a creature that needs two colors, burn one spare card for the first color, then burn another for the second. That choice stays with you, since the burnt cards return and may show up when you actually want to cast them.
Seven lanes where placement decides fights
Matches play out on a board split into seven lanes. You cast spells, place creatures, and position enchantments turn by turn, with location deciding what fights what. Winged beasts, gods, vampire lords, and determined axolotls all stand on the same board, while magic sits alongside technology.
The in-game deck tracker shows which cards you have seen, burned, and played, so you can count what is left. Replays store your last 100 matches, which helps when you want to check where a lane went wrong.
Story, drafts, puzzles, and team play
Chapter 1 of the story campaign introduces the dark-fantasy dystopia and works as a starting point for new players. Draft runs in both PvE and PvP, with synchronous and asynchronous drafting, alongside puzzles built around tricky lines of play.
For team play, 2v2 lets you grab a friend, tune two decks together, and queue as a pair. Featured decks rotate weekly and can be played in any mode, which is handy when you own few cards and want something coherent.
What else should you know?
Can you play it solo?
Yes. There is a chapter-based story campaign, PvE draft, and standalone puzzles with difficult lines of play. Faction Missions grant packs and wild cards, and every mode pays progress and coins, with a weekly chest on top.
How does the mana system work?
The burnt card cycles back into your deck and cannot be burnt a second time, but you can still draw and play it later.

















