$29.99Ancient Cities A Stone Age tribe to guide
Guide a Stone Age tribe across generations, from Ice Age camps to Neolithic villages. Assign work, find food, learn new tools and houses, and trade, raid or move on when land runs thin. Slow, careful and easy to watch, for colony sim fans who like starting small and thinking long term.
Is Ancient Cities worth it?
Ancient Cities is worth it if…
- you like slow, careful planning across generations
- you enjoy watching settlers work, learn and rebuild over time
- you like Stone Age history with tools, houses and animals to manage
- you want a low-pressure colony sim you can pause and ponder
Screenshots
A tribe that learns as it lives
You lead a small group through generations, and knowledge arrives the way it would in the ancient world. People get better at jobs they do, and newcomers bring crafts you lack, from new tools to mud houses and later farming and herding.
Citizens pick work that fits their skills and knowledge, so you organise in groups rather than dragging each person to each task. You decide what to build, what to gather and when to push for the next discovery. You watch a carrier haul stone to a hut frame while a fisher works the river, and the settlement slowly changes shape around them.
One map, many Stone Ages
You can settle anywhere in the European Stone Age, from the warm Mediterranean to cold Scandinavia, and from the end of the Ice Age to the end of the Neolithic. Each time and place brings its own forests, animals, buildings, tools and resources to manage.
The world runs as a simulated ecosystem with other tribes around you. When food thins or soil disappoints, you choose whether to trade with neighbours, attack them or pack up and migrate somewhere kinder. It suits a relaxed pace: pause, give orders, sort out housing and stores, then let the seasons do their work.
Good to know?
How do you keep your tribe alive?
You balance food, housing, resources and population. Build shelter organically, set up work groups for fishing, hunting, gathering and crafting, and keep stores filled through the seasons. Repairs matter too, since houses wear down and people later demand better homes, so expect steady rebuilding as years pass.
How does technology work?
There is no simple points tree to click through. Your people discover and improve knowledge by doing skilled work, and migrants can arrive carrying crafts your tribe lacks. That decides when new buildings and tools open up, so each playthrough learns in a different order.
What can you do with other tribes?
The regional layer holds neighbouring tribes around your settlement. You can trade with them, attack them, or leave them alone and migrate elsewhere if local resources grow scarce. Where you settle matters, with water, wildlife, plants and weather shaping what food you can count on.
How hands-on is the management?
The game reduces small tasks through automation. You organise building and priorities, and citizens take on jobs that suit their skills. Work groups let you shape who fishes, builds or crafts, which keeps the pace calm and suited to pausing, checking problems and adjusting plans.

















