$29.99Worms W.M.D Turn-based chaos with friends
Command a squad of worm warriors in turn-based 2D artillery battles where wind, terrain and absurd weapons decide everything. With up to six teams, 30 campaign levels and 80-plus weapons, it is made for co-op friends to team up, face off and laugh when plans explode.
Is Worms W.M.D worth it?
Worms W.M.D is worth it if…
- you like turn-based rounds where friends take shots and heckle each other
- you want co-op games with simple rules and lots of custom match options
- you enjoy silly weapons, crumbling terrain and plans that backfire
Screenshots
Turns that turn into chaos
You move one worm at a time, pick a weapon, judge wind and distance, then fire. Matches run on destructible hand-drawn battlegrounds, so a good shot blows a hole in the ground beneath rivals and sends them into the sea. The arsenal runs past 80 weapons and utilities, from bazookas and grenades to the Holy Hand Grenade, Super Sheep and Concrete Donkey. You can also climb into tanks, a helicopter and stationary guns, or craft upgraded weapons between turns. A perfect calculation feels brilliant, and misjudging it so your own worm takes the blast is half the fun.
Built for lobbies and couch scheming
The game is made for shared rounds, with local play, online and ranked matches for up to six teams. You can set custom rules and schemes, including a classic setup that switches off vehicles and crafting. Form alliances, break alliances, then blame the wind. There are training missions, a 30-level campaign and challenges if you want practice solo before bringing co-op friends into multiplayer. Sessions stay social and straightforward: join, take turns, argue about who aimed that banana bomb.
What else should you know?
Can you play it solo or just with friends?
Both work. You can run training missions, the 30-level campaign and challenges alone to learn weapons, vehicles and crafting. Multiplayer is where it opens up, with local, online and ranked play for team battles.
How do vehicles change a match?
Tanks, a helicopter, mechs and stationary guns give you heavy firepower and new ways to hold high ground or tunnel to safety. They add options without replacing the core artillery turns, and custom schemes let you switch them off for classic rules.
What does crafting do during a fight?
Crafting lets you build upgraded versions of weapons while the match continues, so you can save parts for a stronger tool later or spend them when you need damage now. If you prefer the old formula, you can disable it in custom matches.





















