Solarpunk™ artwork$22.9980%Very Positive
Co-op pick

Solarpunk™ Survival with the pressure off

Solarpunk is a relaxed survival builder on floating islands, made for co-op friends who want to make something together. You build a home base, grow food, set up sun and wind power, and fly an airship to new islands, each with your own inventory so you can share jobs or claim your own corner.

Is Solarpunk™ worth it?

Solarpunk™ is worth it if…

  • you want co-op games where everyone builds, farms and explores at an easy pace
  • you like splitting jobs with co-op friends, one on power, one on crops, one on flying
  • you enjoy low-pressure survival with farming, crafting and decorating over fighting

Screenshots

A shared home in the sky

You and up to four co-op friends wake up on a home island with room to build what you like. One of you raises walls and roofs in wood, stone or glass, another places pots, books and couches, someone else plants seeds and harvests fruit and vegetables when grown. Everyone keeps a separate inventory, so you can raise one base together or each make a small place of your own. Pigs fit the same easy rhythm: treated well, they dig up truffles while you get on with watering and cooking.

Sun, wind and short flights out

Power is a plan you make together. You place solar panels and wind turbines, store the spare charge in batteries and run the base on wireless power, with weather changing how much you make. Transport drones take over gathering runs and give you time to build and explore. When you need new resources, each player can build an airship and fly to surrounding islands, gather what is missing, then bring it home to unlock the next gadget or building piece.

Good to know before you fly?

Can you play it solo if no co-op friends are online?

Yes. The same loop runs solo: build, farm, wire up power, automate with drones and fly out for resources. Co-op just lets friends join the same island, keep their own items and help or build apart.

Does weather actually change what you do?

Yes, in a practical way. Wind and sun decide how much power you make, so you store energy and plan ahead. Storms can also make flying hard to see, which makes sleeping through the night and going out next day a sensible call.

What happens when you crash or go hungry?

Very little. If you fall, crash the airship or run out of food, you respawn on the home island and a beacon points you back to your packed inventory. Hunger and thirst still need berries, crops and water, but they slow you down rather than end the run.

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