$24.99Everwind A flying base above the clouds
Build a flying ship-base with up to four co-op friends, then steer it through procedural skies to loot islands and fight through dungeons. One of you flies, one builds, one brews, one holds the line. A loose, creative survival RPG made for a shared crew.
Is Everwind worth it?
Everwind is worth it if…
- you like co-op games where each friend has a clear role
- you like building a base together that travels with you
- you like hopping between islands, dungeons and bosses as a crew
Screenshots
One shared ship, four jobs
You and up to four co-op friends share a single flying island-ship that carries everything you build. Walls, workstations, gardens, even whole towers travel with you, so home is wherever you park in the sky.
Split the work the way you like: one steers, one builds, one brews potions, one holds the line in a fight. You gather resources, craft gear, loot ruins, and take on dungeons and bosses together. It suits co-op friends who like having a job to do while someone else keeps the ship pointed at the next horizon.
Swords, bows, staves and backup
Combat is first-person with sword and shield, plus daggers, bows, two-handed weapons, magical staves, enchanted books, and alchemy to back up the group. Higher altitudes bring new biomes, enemies, points of interest, and dungeons that change each run.
Everything is fully destructible, so you can tear through obstacles or reshape the ground to reach hidden rooms and treasure. Bring a healer or potion-brewer: bosses stand between you and the loot, and a friend with the right support mix makes the difference.
What should co-op friends know?
Can you play it solo?
Yes. You can play alone or in online co-op with up to four friends on one shared ship. Solo means doing the steering, building, gathering and fighting yourself, which is slower but workable if you like survival RPGs at your own pace.
How does playing together actually work?
You crew the same flying ship. That shared setup decides a lot: where you park, what gets built next, who steers while others craft, trade in towns, or clear a dungeon. It rewards talking through plans instead of everyone wandering off.
What do you fight with as a group?
A wide weapon list covers close and ranged styles, from axes, maces and daggers to bows with different arrows and magical staves and books. Shields and parrying handle defense, while potions and healing magic keep teammates standing. Decide who tanks, who shoots and who supports before a boss room.

















