$14.99Root Cute animals, ruthless war
Root is the digital board game of woodland warfare for 2 to 4 players, where each of you runs a completely different faction racing to 30 points. It handles the rules and setup for you, so co-op friends can focus on scheming, bargaining, and stopping whoever is about to win.
Is Root worth it?
Root is worth it if…
- you like slow, careful planning with friends in short turns
- you enjoy asymmetrical sides where everyone plays differently
- you want live or asynchronous matches you can rejoin
- you like cute woodland style wrapped around sharp strategy
Screenshots
Four factions, four different wars
You pick a side and play your own game on the same map. The Marquise de Cat builds sawmills, workshops, and recruiters and hauls wood to keep them growing. The Eyrie take territory and score from roosts, but must carry out their Decree or fall into turmoil. The Alliance spreads sympathy tokens and turns supporters into revolts and bases. The Vagabond wanders the woods and ruins, trades and aids others, and finishes quests. You spend the match watching everyone else almost as much as your own turn, deciding when to push your plan and when to block theirs.
Easy sessions with friends
This is a faithful adaptation that automates rules, piece movement, and scoring, which keeps a 2 to 4 player match moving. You can play live or asynchronously, across mobile and computer, and rejoin if you disconnect. If the host owns DLC factions, everyone in that lobby can use them in drafts. Charming models, music, and animations give the forest a light tone while the fighting stays sharp, and the tutorials walk each faction through its basics before you bring friends in.
Built for replaying and ganging up
One night the Cats sprawl everywhere and everyone has to chip at their buildings. The next, the Alliance quietly fills the map with sympathy and suddenly revolts. The Vagabond slips between all of it, trading help for items. You learn the other three factions as you go, and that shared reading of the board is what makes rematches with the same co-op friends worth setting up again.
What should co-op friends know?
Can you play it with friends if only one of you owns the extras?
Yes, for the most part. If the host owns DLC factions, guests can use them in random drafts, and host-owned extras that change the game apply to the table. If everyone wants to pick any DLC faction freely, each player needs their own copy.
Can you play it solo to learn before game night?
Yes. There are AI opponents, tutorials for the core factions, and challenges for practice. It is a useful way to learn movement, crafting, battles, and how each side scores before you teach friends.
How do you win a match?
You race to 30 victory points, but each faction earns them its own way: building for the Cats, roosts for the Eyrie, sympathy for the Alliance, relationships, fights, and quests for the Vagabond. Matches end suddenly when someone hits the target, so watching scores matters.
Is it hard to learn with friends?
Expect a learning curve. Each faction has its own rules, and you need a rough grasp of all four to know who to stop and when. The digital version enforces the rules and explains the basics, which helps, but your first few games go smoother if everyone learns one faction at a time.





















