PlateUp! artwork$19.9994%Very Positive
Co-op pick

PlateUp! Run the kitchen your way

Run a restaurant with up to three co-op friends: pick dishes, lay out the kitchen, cook, wash up, and keep impatient customers seated and served. Survive 15 hectic days, then take your franchise to a new procedurally-generated spot with fresh unlocks. Chaotic, cute, and built for teamwork.

Is PlateUp! worth it?

PlateUp! is worth it if…

  • you like co-op games where everyone has a clear job to do
  • you enjoy rearranging, upgrading, and automating a shared base
  • you want short restaurant shifts with planning time between rounds
  • you like roguelite runs where each failure unlocks something new

Screenshots

Cooking together, without the shouting

You and your co-op friends build the restaurant from nothing: choose the menu, buy hobs and sinks, shove tables into places that almost make sense, then cook and serve through the rush. One of you chops, one washes, one runs plates to tables and tries to keep everyone patient. Between shifts you get breathing room to rearrange the whole place and talk through what went wrong. It keeps the frantic kitchen energy, but with space to plan instead of just panic.

Fifteen days to franchise glory

Each run is a 15-day gauntlet in one restaurant, with more customers and trickier conditions as the days pile up. Pick cards that change how you play, grab new equipment blueprints after each shift, and spend your earnings on the kit that fixes yesterday's bottleneck. Make it through, and you start over at a new location with unlocks and upgrades carried into the franchise. Failure just sends you back to try a smarter layout and a simpler menu.

Build a kitchen that cooks itself

The layout is yours to break and rebuild. Place every appliance and table wherever you want, then daisy-chain equipment into ambitious automatic kitchens with conveyors, mixers, dishwashers, and turbo-ovens. Watching chopped, cooked food glide to an auto-plater while you finally have time to mop the floor is a highlight. Conservative types can curate art, fix the wallpaper, and appoint a friend as maitre d' instead. Every spot is procedurally generated, so the floor plan, climate, and customers push you to rethink the machine.

Front of house matters too

Someone has to face the customers. You seat them, take orders, deliver plates at the right moment, and clear up before patience runs out. One lost customer can end the run, so the person running the dining room is not just decoration. They are the difference between day 16 and starting over.

Hungry for details?

How is this different from other co-op cooking games?

You own one restaurant for the whole run and redesign it every day, instead of hopping between wacky pre-made kitchens. Success comes from layout choices, equipment upgrades, and learning recipes, with pauses to plan with your crew. Automation can even take over jobs, so a weak link can be replaced by a conveyor belt.

Can two of us play on one screen with a friend online?

Yes. Plug in another controller and pull your couch co-op friends into the wider crew.

What do we actually do during a shift?

Cook mains, sides, sauces, toppings, desserts, and starters, plate them up, serve tables, and wash the mountain of dishes while mopping dirty floors that slow you down. Then the shutters close and the real scheming starts: what to buy, what to upgrade, and where everything should live tomorrow.

Can I play it alone?

Yes. Solo runs are challenging and rewarding in their own right, with the same 15-day structure, progression, and automation toys. It also works as practice for your co-op strategies, especially learning which layouts save steps when there is nobody to blame but yourself.

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