PEAK artwork$4.95 (−38%)94%Very Positive
Co-op pick

PEAK Climb or fall together

PEAK is a co-op climbing game for up to four lost nature scouts stuck on a mysterious island. Scale four rough biomes a day, share food, ropes and stamina, and haul each other up one ledge at a time. Simple to start, funny when plans fail, and different every day.

Is PEAK worth it?

PEAK is worth it if…

  • you want co-op games built around teamwork, talking, and shared stupid mistakes
  • you like short social sessions with a clear goal: reach the top together
  • you enjoy replayable climbs where the map changes every day
  • you like earning badges and unlocking cosmetics for your scout

Screenshots

Haul your scouts up the mountain

You and up to three co-op friends climb as lost nature scouts, with proximity chat keeping everyone close even when the route splits. You grab a hand to pull someone over a ledge, place a rope or climbing spike for the next person, and ration energy drinks and other climbing items between you.

The mountain changes every 24 hours, so no one can memorize the way up. That keeps every run social and straightforward: talk through the route, decide who carries what, and take turns going first. Campfires and marshmallows give you a reason to stop and regroup before the next push.

Four biomes of bad decisions

Each climb passes through four biomes stacked toward the center peak, each with its own life-threatening obstacles. You scavenge for questionable food to stay moving, manage injuries that cut into your stamina, and press every advantage from the survival items you find.

You eat something you probably should not have, feel your stamina shrink, then have to pick a lower, safer line while a friend with fuller pockets takes the high one. The mysterious Anti-Rope is there too, for when normal rope sounds too sensible. The climbing is physics-based, so the slightest mistake can send a scout sliding.

A new island every day

The map rotates out every 24 hours. You can try the fresh layout with co-op friends, or run the same island several times in one day until you finally conquer it.

That daily reset keeps sessions short and replayable. One evening you learn where the food hides and where stamina runs out, the next evening it is a different mountain with different problems. Dozens of badges and unlockable cosmetics track what kind of scout you are becoming, from careful planner to human piton.

Funny, tense and a little spooky

It is Relaxing between climbs and Tense on a thin ledge, with Comedy built into the falls, failed throws and questionable snacks.

There are ghosts, too. If you fall, you can stick around and haunt the climb while your friends keep going, which keeps no one waiting long in silence.

Good to know before you climb?

How many co-op friends can join a climb?

You can also climb solo offline. There is no matchmaking with strangers, so bring your own group.

What do you actually do together?

Climb, scavenge, and keep each other alive. You help friends up ledges, share questionable food, manage injuries and stamina, and place ropes and climbing spikes to make the route easier for those behind you.

Is the mountain the same every time?

No. The island layout rotates every 24 hours, with four biomes and procedural generation behind the route. You can replay the same island during its day, then it changes.

What happens when someone falls?

The slightest mistake can spell doom, but falling does not end the social part. Fallen scouts can continue as ghosts while the rest of the group keeps climbing, and campfires give survivors a place to recover.

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