Killsquad artwork$29.9971%
Co-op pick

Killsquad Frantic co-op bounty hunting

Killsquad is a fast twin-stick shooter with hack-and-slash roots, built for up to four bounty hunters in co-op. You pick a hero, run 10-20 minute contracts across five planets, and carve through alien hordes and big bosses together. Short missions, loud builds, and shared loot pressure make it an easy one to rally your co-op friends around.

Is Killsquad worth it?

Killsquad is worth it if…

  • you like fast, straightforward co-op games you can finish in one sitting
  • you want distinct roles in your squad, from close-range brawlers to ranged damage
  • you enjoy tinkering with weapons, gear, and odd passive effects between missions

Screenshots

Short contracts built for a full squad

Contracts run about 10-20 minutes, which keeps a night of co-op games moving. You and up to three co-op friends pick heroes, drop onto one of five planets, and push through waves of enemies toward a boss.

You can join a squad mid-mission, so nobody waits in a lobby while the rest start without them. You cooperate to clear the contract, then compare scores to see who carried and who just looked busy.

Five hunters, very different jobs

There are five hero classes mixing melee and ranged styles, each with its own weapons and skills. One of you holds the line up close while another hangs back and thins the swarm.

During a contract your hero levels from 1 to 10 and unlocks stronger versions of the skills you picked. Survive, claim the bounty, then spend it on weapons, gear, power-ups, and cosmetics. It is a lot of fun to play solo or with others, but the mix of roles lands best with a full group.

Builds that start cursed and turn cruel

Weapons and gear change how your skills behave, and talismans add stranger passive effects. Those Unseen talismans start out detrimental, then level up through killing until they turn powerful.

Stack skills, upgrades, weapons, gear, and talismans into something unreasonable, then test it against more than 15 bosses with their own mechanics. With over 30 contracts, there is plenty of alien scum to practice on.

Good to know before you squad up?

Can you play it solo?

Yes. Contracts support solo play as well as co-op for up to four bounty hunters, with keyboard or gamepad control. Solo runs are harder and more demanding on dodging, since there is nobody to split the swarm.

How does joining friends work?

You can start a contract together or join another squad mid-mission in real time. Difficulty adjusts to party size, so a full team faces a stiffer fight than a pair.

What are you actually doing on a mission?

Clearing alien waves, handling contract objectives, and learning boss patterns. Enemy attacks are telegraphed on the ground, so survival comes down to shooting fast, dodging fast, and not standing where the red shape says you will regret standing.

What do you keep between missions?

Inside each contract you still start at level 1 and grow to level 10, so every run has its own small climb from basic kit to full build.

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