$37.49ICARUS Survive the drop, prospect the planet
Drop from orbit with up to seven co-op friends onto a terraformed planet gone wrong, then explore, harvest, craft and hunt together while chasing exotic matter. It is a PvE survival game built for shared work: bases, farms, tamed mounts and timed escapes.
Is ICARUS worth it?
ICARUS is worth it if…
- you and your co-op friends want a shared PvE survival project
- you like splitting roles: builder, hunter, farmer, explorer
- you enjoy timed missions and long open world stays in one game
- you like taming mounts, breeding animals and running farms
Screenshots
Up to eight prospectors on one drop
You and your co-op friends start on the orbital station and land with nothing but a plan. One of you cuts trees, one hunts for the next meal, one finds oxygen and a building spot before the next storm rolls in. The game supports up to eight players in both mission-based and persistent open world modes, plus free dedicated servers for longer open world sessions. That shared division of labor is the whole appeal: hauling ore, stockpiling supplies and repairing walls goes faster with more hands. Someone always forgets to bring food for the long walk.
A planet that punishes poor planning
Icarus has a temper. The air can turn toxic, storms and forest fires tear through camps, and savage wildlife includes apex predators that treat an unprepared prospector as lunch. You learn to check oxygen, stalk game, and pack for a long journey before leaving base. In co-op, that means one friend holds the shelter together with a repair hammer while the rest sprint home through the rain. Preparation is not flavor text here. It decides whether your group eats well or becomes a cautionary tale told back on the station.
Build, farm and tame the wilderness
When the group settles, the work gets satisfying. You unlock four tiers of technology from hand-made tools to composites and electronics, across 8+ building materials, and pick from over 100 talents in exploring, building, farming, hunting, taming and more. One friend specializes in construction, another in crops, another in tracking. You can tame mounts to cross terrain, train companions through their own talent trees, breed animals for better traits, and set up farms to keep the operation fed. You trade harvested exotics in the orbital workshop for advanced gear with unique properties for the next drop.
Pick how your crew plays
You can run narrative quests as operations inside the open world, take timed missions in isolation, or relax in a creative outpost with regenerating resources and a safe environment. Open world means staking a claim, fighting the elements and apex predators, and chaining quests at your own pace. Missions mean landing empty-handed, building from scratch, completing contracts for exotics and Ren, and getting out before time runs out. Outposts mean building for the joy of it. The content is the same across operations and missions, so your group chooses the rhythm: settle in together or sprint a contract.
Good to know before you drop?
How does co-op actually work?
Solo or with up to eight Steam friends, all PvE, no rival crews to fight. Join a friend's game or run a free dedicated server, which suits longer open world sessions. Everyone explores, harvests, crafts and hunts on the same map, splitting jobs like building, farming and taming.
What do we do down there?
Complete narrative quests as open world operations or separate timed missions, while prospecting for exotic matter. Expect exploring, mining, hunting native creatures, taming and breeding animals, farming, building bases, and trading exotics in the orbital workshop for better tech.
Is it hard to stay alive?
Yes, by design. Toxic air, storms, fires, hunger, thirst and predators wear the group down. You manage oxygen, food, water and shelter, repair storm damage, and stockpile before long trips. Planning together beats reflexes.
Can we just build without pressure?
Take an outpost. Those regions have regenerating resources and safe environments for pure construction and experimentation, separate from survival runs and timed contracts.



















