$24.99HELLCARD Paper Dungeons, Shared Battles
HELLCARD is a cooperative roguelike deckbuilder set in paper dungeons, built for one to three heroes taking on the Archdemon's hordes together. You build a deck, hold your ground on a shared battlefield, and coordinate cards across classes that play very differently. Best with co-op friends in the same lobby.
Is HELLCARD worth it?
HELLCARD is worth it if…
- you want a card game built for two or three players teaming up
- you like turn-based fights where positioning changes the plan
- you enjoy trying very different classes and comboing decks together
- you like short roguelike runs that play differently each time
Screenshots
Three heroes against the paper dungeon
You and up to two co-op friends each bring a hero with a very different deck and job. One of you stacks shields on the whole party, another lines up bolt spells, another sets stuns and area damage.
Fights are turn-based and fast, and where monsters stand matters. Enemies close in around your positions, target different heroes, summon reinforcements, and force you to decide who blocks, who clears, and who gets left exposed for a turn. Between battles you pick upgrades, new cards, and relics, spending limited gems on the choices that matter most. You drop a defensive card on an ally's side, then watch your friend delete the summoner you were worried about.
Easy to start, plenty to break
Each class has its own cards and upgrade paths, so learning a new hero feels like starting a new game. Runs stay quick to pick up: choose a path down, fight, then pick from bonus sections where some upgrades are free and better picks cost gems.
The fun for co-op friends is in the coordination. Thin decks with a few upgraded cards, shield-sharing warriors, mana engines, and big area attacks all reward talking through turns. Some fights drag when summoners flood the board, and a bad opening hand can end a strong run, so bring backup plans and someone willing to clear the small enemies.
Good to know before you queue?
Can you play it solo?
Yes. You can descend alone or recruit computer-controlled companions to fill out the party of three, and multiplayer lobbies also let strangers join you.
How many co-op friends can join you?
Up to three heroes fight together, so that is you plus one or two other players in co-op, online or locally.
What do you actually do in a run?
You pick a path down through the paper dungeons, fight tactical card battles where monster placement matters, then spend rewards and gems on card upgrades, new cards, and relics before the next floor.
Do the classes really play differently?
Yes. Each class has its own cards, mechanics, and upgrade options, from shield support and stuns to bolt damage and area control, which makes team combinations a large part of the strategy.

















