$24.99Green Hell The jungle keeps score
Stranded in the Amazon jungle, you and your co-op friends scrape by together: craft tools, hunt, build shelter, and treat every bite, sting, and bad sip of water. A harsh but rewarding team survival test for co-op friends who like sharing the work.
Is Green Hell worth it?
Green Hell is worth it if…
- you like co-op games where everyone has a job and the jungle keeps you busy
- you want detailed survival with crafting, cooking, wound care, and base building
- you want a long story campaign plus an endless mode to run your own way
- you like taming and feeding cute animals between hard fights
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Survive the jungle as a team
You team up with friends and challenge the jungle together, splitting the endless chores of staying alive. One of you hunts peccary or gathers honey, feathers, and eggs while another keeps the fire lit and the water safe. When snakes, jaguars, tribal enemies, disease, and low sanity close in, having extra hands matters. You check each other for leeches and wounds, share food to balance protein, carbs, and fats, and drag each other through the rough first hours until your camp starts to hold.
Treat wounds, watch your mind
Survival here is detailed. You tend wounds in inspection mode, clean yourself after kills, boil water, test unknown plants, and keep an eye on health, energy, and mental state. Eat something wrong or drink dirty water and you get parasites, fever, or hallucinations from local plants and mushrooms. The jungle wants to wear you down, so you learn which meat, nuts, fruit, and insects fix which deficit. It is demanding at first and gets steadier once your co-op friends learn the routines.
Build a shelter or a treetop fort
You build with wood, bamboo, stone, mud, and rope, starting from a simple shelter and working toward a fortified base. Raise multi-level structures, build in the treetops, add furniture and decorations, light the camp at night, and fortify it against enemies trying to push you out. Farming, breeding capybaras, tapirs, armadillos, and other animals, and caring for them for trust and petting gives your group a softer side between expeditions. Division of labor helps: cut, carry, craft, cook, repeat.
A long story, or endless survival
You follow anthropologist Jake Higgins searching for his missing wife Mia, a 25-plus hour campaign about survival and guilt with dark turns in the forest. The free Spirits of Amazonia prequel adds over 20 hours around the events before it. If your group prefers no plot, Endless Mode keeps only the survival: hunt, craft, build, and see how long your co-op friends last. Tribal fights, hunting for food, and gathering resources stay central in every mode.
Good to know before you team up?
How does co-op play work in the jungle?
You survive together in the same open Amazon map, gathering, hunting, crafting, and building as a group. It suits co-op friends who talk through priorities: who carries logs, who cooks, who treats a fever, who watches for predators. The early game is the hardest, while food, clean water, and shelter are unstable.
What do we actually do day to day?
You maintain protein, carbs, fats, and hydration, hunt and forage, boil water, make tools, treat bites and infections, keep up sanity, and expand the camp. Animals provide meat, honey, feathers, eggs, and insects have uses too.
Is the story playable with friends?
Yes. The main campaign follows Jake looking for Mia, and the Spirits of Amazonia prequel covers earlier events, together offering dozens of hours. Your group can push objectives, read notes, and explore civilized spots for environmental storytelling, or skip plot entirely in Endless Mode and focus on staying alive your own way.
How scary and gory is it?
It has mild violence, hunting, fights with enemy tribes, disease effects, and hallucination states. Hunger can push the character toward eating human flesh, with negative mental effects, though it is never required. Skip it if you want clean, calm co-op games without body horror, wounds, and parasites.
Do we need to build a big base?
No. A simple shelter keeps you going, and building is there if your group enjoys it. Larger forts, treetop homes, lighting, decorations, and fortifications take much wood, bamboo, rope, and hauling. Builders get plenty to do, while hunters and foragers can spend their time in the forest instead.


















