GLANCED artwork$4.99
Co-op pick

GLANCED

Friendslop hide and seek, but horror. 2 to 8 players: ghosts sneak out of an abandoned puppet museum, puppets (your friends) hunt them with their gaze. Get held in their gaze three times and the house keeps you. Early Access: more maps and a story mode in the works.

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From the Steam store

HIDE AND SEEK. EXCEPT THEY WATCH BACK.

Friendslop horror for 2 to 8 players. Ghosts try to walk out of an abandoned puppet museum. Puppets, played by your friends, hunt them with their gaze.

Every round, a new museum of porcelain dolls. You are a ghost: find the exit door before the museum opens. Your friends are the puppets. They walk, they hide in the screens, and they watch. If a puppet holds you in its gaze, you lose a mask. No friends online? Bots fill the empty seats.

ONE LOOK. ONE MASK GONE.

Every ghost starts with three masks A puppet holds you in its gaze: you are GLANCED, one mask less Three seconds of mercy on the spot, then run No masks left: the house keeps you until the next blackout

THE EXIT MOVES EVERY ROUND.

A new museum every round: white galleries, a dark backstage, a pile of 96 TVs The exit door changes place each round, far from the hall The exit leads into an orange copy of the museum. Alone. Find the way out again Throw an object at a spiral to open a portal Walk out before the museum opens at 9:00 AM: a round lasts 7 minutes

EVERY SCREEN IS A DOOR.

Puppets hide inside TVs and cameras, and watch from them A TV hums when a puppet is inside. Listen before you pass Hold E for three seconds to cut a TV. Loud. The puppet inside is out Cameras cannot be cut: the safe hiding place A hidden puppet cannot glance. It needs a doll body to hold your gaze

THE LIGHTS GO OUT. THE TVS MOVE.

Every minute or two, the neon lights crackle. Then five seconds of total darkness In the dark, nobody can glance anybody When the light comes back, the TVs are not where you left them

CATCH THE RED BALLOON.

One red balloon floats somewhere in the museum A ghost catches it: the whole museum turns red for five seconds In the red light, no ghost can be glanced. Puppets can pop it first

YOUR FRIENDS ARE THE PUPPETS.

Pick your side in the 3D waiting room: step onto a pedestal, ghost or puppet Online through Steam, 2 to 8 players. Host, then invite your friends At least one puppet for every three players. Bots fill the empty seats Puppets jump from doll to doll, from screen to screen One ghost walks out: the ghosts win. 9:00 AM: the puppets win

THE WAITING ROOM: ghosts on the left, puppets on the right. Pick your side

ALONE? THE STORY IS BEING WRITTEN.

The solo story mode is in progress: two doors playable today, more with updates

VESTIGIUM, THE STACKS: a library, one guardian doll, the key around her neck

MUSCA, THE DESK: you are a fly, in a room of giant puppets

SHOT ON A CAMCORDER. AT NIGHT.

Low-resolution, PS1-era 3D behind a VHS camcorder: REC, tape noise, scanlines Almost every sound is generated live by the code: hum, creaks, sparks, breath A few composed tracks: the menu, the online ambience, a music box

EARLY ACCESS. WE SAY IT.

Windows only One map today, the museum. More maps are in progress Story mode in progress: two doors today Menus in 14 languages. The text inside the game is in English Online through Steam, peer to peer. No dedicated server A work in progress: tell us WHAT feels off. Design, art or bug

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