$4.99Divekick Two Buttons, All Nerves
You dive straight up, you kick foot-first back down, and one hit wins the round. Rounds last seconds, first to five takes the match, so co-op friends can trade wins all evening without learning combos.
Is Divekick worth it?
Divekick is worth it if…
- you like fast rounds you can share with co-op friends
- you want a fighting game with almost nothing to memorize
- you enjoy parody fighters and couch competition
Screenshots
Two buttons, instant rivalry
There is no d-pad movement to memorize. Dive sends you straight up, Kick sends you flying foot-first at a downward angle, and pressing Kick on the ground hops you away from your rival. One clean hit ends the round, and five rounds end the match. That makes every jump a bet about spacing, timing and nerve. You rise, you angle down, you miss by a pixel and land in trouble. Rounds end in seconds, rematches start just as fast, which suits co-op friends who want to pass the controller and argue about who flinched first.
A roster built for rematches
The game has more than 14 fighters, each with a different jump height, kick angle and special technique. One may float farther, another may drop fast, and meter moves are fired by pressing both buttons together. That variety keeps local versus fresh without adding inputs to learn. You pick a new fighter, your timing changes, your old habits stop working. Guest fighters include the Fencer from Nidhogg and Johnny Gat from Saints Row. Quick button reconfiguration means a room full of people can swap in without a setup lecture.
Parody with a straight face
Every character gets an intro, rival battles and an ending, played in a cartoony 2D style with a comic tone. The premise is absurd on purpose: a fighting game stripped down to diving and kicking, then treated like serious competition. Ranked and non-ranked online play uses GGPO netcode with boards per character and overall, plus single-player story and local versus for two. It is fast, loud and a little ridiculous. The joke lands because the mind games are real: feint, bait the dive, punish the landing.
Good to know before you queue it up?
Can you play it solo before bringing friends in?
Yes. There is a single-player story mode with an intro, rival battles and ending for each fighter, which works as a low-pressure way to learn jump arcs and kick angles before a local versus session.
How does local versus actually work?
It is built for two players on one machine, with quick button reconfiguration. That makes it easy to rotate a group through short best-of-nine sets without handing over a complicated control scheme.
Does it have online play?
Online activity is thin now, so treat it as a game to bring your own opponent to.





















